- Blind Firing Prohibited
- Players are only permitted to shoot when their weapon is properly held and aimed.
- The target must be sighted along the weapon or through the sights.
- Hits
- A hit occurs when a player or their attached equipment is impacted by a BB shot directly from a weapon in play during a game, even when shot by a team mate.
- If a player is hit they are considered disabled or dead.
- The following situations also count as hits:
- Touch from an Approved Rubber Training Knife (eg. COLD STEEL)
- Hit from any BB delivered by a Tornado airsoft grenade or airsoft claymore within a 15 foot radius or within a room.
- Hits on guns are considered “gun hits” and render the gun disabled for game purposes.
- The player may continue to use a secondary weapon or otherwise stay active on the field.
- Hit weapon will only be reactivated when the player respawns.
- If your weapon has been hit, you may borrow a dead player’s weapon if the owner allows it. The dead player may drop the weapon where he was hit so the live player may retrieve it.
- When a player is hit, they must yell “HIT” and raise their arms.
- To indicate that they have been hit and are dead while leaving the active play area or field, players may:
- Hold their arms up
- Display a “kill rag” conspicuously
- Kill rags are bright pieces of cloth used to indicate a hit or dead player.
- Display a kill rag prominently so that it is visible from a maximum number of directions, such as on the head.
- The ideal kill rag colour is RED.
- Kill rags are highly recommended for regular club games.
- Kill rags are mandatory for club MILSIM’s.
- Other players may continue to shoot at a player if they are walking around without indicating their “dead” status.
- Clean kill procedure
- In the heat and rush of a game it is possible not to feel “hits” beyond 50% of a gun’s range. The shooting player may call a “clean kill” hit if they can actually SEE the BB’s hit the target player.
- The shooting player must be able to distinguish that the BB’s are hitting the target player.
- The shooting player puts on his kill rag, approaches the target player, and advises the target player he’s claiming a clean kill.
- Both players are considered hit.
- Clean kills are unchallengeable.
- If a player fails to identify their target and shoots a member of their own faction or team during a game, they must call themselves hit and allow their team-mate to continue playing.
- Mercy
- If you are within 10 feet of an “enemy” player AND you have a clear & unobstructed view, you may call “MERCY”.
- As you have a clear & unobstructed view of the player, the mercy is an automatic kill unless the player chooses to challenge your call, at which time you are free to defend yourself.
- Players must aim shots at this distance at the body and must ensure that the quantity of shots is not excessive.
- Mercy kills from behind are unchallengeable.
- Dead Players
- Dead players are prohibited from providing hints or clues to active players.
- Dead players are prohibited from discharging their guns while waiting on the sidelines or in a respawn area.
- In and Out of Bounds
- All players must stay “in bounds” at all times during game play
- Circumventing field boundaries as indicated is prohibited unless stated as a condition for a particular game.
- Field boundaries are indicated by flagged ropes and barbed wire fences.
- If a player inadvertently leaves the field they must respawn at a designated respawn location.