Difference between revisions of "Radio Protocol"

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Back to [[Airsoft Information]] | [[Communications Rigs]]
 +
 
== Introduction ==
 
== Introduction ==
After you start using your radio, you really should start using good communication protocols.  For convenience, I am going to explain some of the protocols players should know.   
+
After you start using your radio, you really should start using good communication protocols.  For convenience, I am going to explain some of the protocols players should know.  Find a detailed article about gear in [[ Communications Rigs ]].  You will also find more information about using the club maps at [[Tactical and Safety Field Guide#Maps and Directions]].
 +
 
 +
Remember to have two sets of spare batteries and verify your radio works before entering the Field. 
 +
 
 +
=== Example radio exchange ===
 +
SQUAD 1
 +
<blockquote>Overlord, Angel.  Sitrep: halted at 55-60, over.</blockquote>
 +
 
 +
COMMAND
 +
<blockquote>Angel, Overlord.  Withdraw to 35-25, out.  </blockquote>
 +
 
 +
COMMAND
 +
<blockquote>Gator, Overlord. Rendezvous with Angel at 35-25, over.  </blockquote>
 +
 
 +
SQUAD 2
 +
<blockquote>Sparrow, Overlord.  Location and Sitrep, over.</blockquote>
 +
 
 +
SQUAD 3
 +
<blockquote>Overlord, Sparrow.  Enemy spotted at 15,65.  Moving to 15,70 to avoid them, over.  </blockquote>
 +
 
 +
SQUAD 3
 +
<blockquote>Overlord, Sparrow.  Request support at 15,70, over.  </blockquote>
 +
 
 +
=== Compare Good and Poor ===
 +
Comparison of poor and good protocol, showing the increase in responsiveness and clarity:
 +
 
 +
==== Poor Protocol ====
 +
LONE SOLDIER
 +
<blockquote>I have enemies at my two o'clock.</blockquote>
 +
 
 +
COMMANDER
 +
<blockquote>Last station this is Command.  Who are you?  Over.</blockquote>
 +
 
 +
LONE SOLDIER
 +
<blockquote>Do you want me to go get them?</blockquote>
 +
 
 +
COMMANDER
 +
<blockquote>Last Station this is Command.  Who are you and where are you and which direction are you facing?  Over.</blockquote>
 +
 
 +
LONE SOLDIER
 +
<blockquote>I'm at the forward defense post.  </blockquote>
 +
 
 +
COMMANDER
 +
<blockquote>Last Station this is Command.  Which one, and who are you?  Over.</blockquote>
 +
 
 +
==== Good Protocol ====
 +
 
 +
LONE SOLDIER
 +
<blockquote>Command.  Rattrap.  Enemy spotted southwest of Post 1. Over.  </blockquote>
 +
 
 +
COMMANDER
 +
<blockquote>Rattrap. Command.  Stand by for reinforcements. Out.</blockquote>
  
 
== Radio Checks ==
 
== Radio Checks ==
To confirm that your radio is operating properly.
+
To confirm that your radio is operating properly, and you can do it informally at any time or at the start of an event as an organized group.
  
=== Examples ===
+
=== Individual Check Example ===
''Request''
+
At any time one operator can request another confirm they are transmitting. 
 +
 
 +
''Requests''
  
 
ALFA ONE
 
ALFA ONE
Line 15: Line 70:
 
Radio check 1 2 3 4 5.  How do you read me? Over.</blockquote>
 
Radio check 1 2 3 4 5.  How do you read me? Over.</blockquote>
  
''Respond''
+
''Responses''
  
 
ALFA TWO
 
ALFA TWO
 
<blockquote>Alfa One this is Alfa Two, Good and Readable. Out. </blockquote>
 
<blockquote>Alfa One this is Alfa Two, Good and Readable. Out. </blockquote>
 +
 +
ALFA TWO
 +
<blockquote>Alfa One this is Alfa Two, Loud and Distorted. Out. </blockquote>
 +
 +
ALFA TWO
 +
<blockquote>Alfa One this is Alfa Two, Poor and Intermittent. Out. </blockquote>
  
 
A2's response tells A1 his signal strength and readability.  Available options:
 
A2's response tells A1 his signal strength and readability.  Available options:
''Strength''loud, good, weak, poor
+
{| class="wikitable"
''Readability''clear, readable, distorted, intermittent
+
|+Signal Reporting
 +
!Condition !!Types
 +
|-
 +
|''Strength''
 +
|loud, good, weak, poor
 +
|-
 +
|''Readability''
 +
|clear, readable, distorted, intermittent
 +
|}
 +
See also [https://en.wikipedia.org/wiki/RST_code RST code]
 +
 
 +
=== Team Check Example ===
 +
As a team, the leader, exec, or an experienced operator can direct the net and make sure everyone is on.  This way ensures that all radios are checked at once so everyone can focus on the team's mission briefing. 
 +
 
 +
ALFA ONE
 +
<blockquote>All elements this net this is Alfa One.  Sign in using your callsign, over.</blockquote>
 +
 
 +
ALFA TWO
 +
<blockquote>Alfa Two</blockquote>
 +
 
 +
ALFA ONE
 +
<blockquote>Alfa Two. Alfa One. Good and readable.</blockquote>
 +
 
 +
ALFA THREE
 +
<blockquote>Alfa Three</blockquote>
 +
 
 +
ALFA ONE
 +
<blockquote>Alfa Three. Alfa One. Loud and clear.</blockquote>
 +
 
 +
BRAVO ONE
 +
<blockquote>Bravo One</blockquote>
 +
 
 +
ALFA ONE
 +
<blockquote>Bravo One. Alfa One. Good and distorted.</blockquote>
 +
 
 +
BRAVO TWO
 +
<blockquote>Bravo Two</blockquote>
 +
 
 +
ALFA ONE
 +
<blockquote>Bravo Two. Alfa One. Good and readable. Break.</blockquote>
 +
 
 +
<blockquote>All elements this net, this is Alfa One.  Any missed elements check in now, over</blockquote>
 +
 
 +
SPARROWHAWK
 +
<blockquote>Sparrowhawk</blockquote>
 +
 
 +
NIGHTHAWK
 +
<blockquote>Nighthawk</blockquote>
 +
 
 +
ALFA ONE
 +
<blockquote>Sparrowhawk. Alfa One.  Loud and clear.  Nighthawk. Loud and clear.  Break.</blockquote>
 +
 
 +
<blockquote>All elements this net, this is Alfa One.  Radio Checks completed, out.</blockquote>
 +
 
 +
It takes a bit of attention from an experienced player, but can help ensure everyone is checked.  Works best when everyone can see each other so everyone can take their turn when the guy next to them finishes his turn.
 +
 
 +
=== Overcoming Static in Games ===
 +
We use radios with a wavelength of approximately 2 feet; anything that holds water and is at least 4 inches long will absorb our radio transmissions.  Around many live tree and shrub branches, anyone?
 +
 
 +
Two things you can use to improve your radio communication during the game:
 +
# move so that trees or shrubs aren't directly between you and the player you are trying to reach
 +
# move to higher ground (keeping the transmitter higher than the receiver improves transmit range)
  
 
== Message Format ==
 
== Message Format ==
 
To ensure that your team understands your messages.
 
To ensure that your team understands your messages.
[color=green]
 
1. Receiver Callsign
 
2. Sender Callsign
 
3. Transmit Instruction (optional)
 
4. Priority / Precedence (optional)
 
5. Content
 
6. Final Instruction
 
7. Close  (Over / Out)
 
[/color]
 
[i]Example[/i]
 
[quote][color=green]BRAVO DELTA[/color]
 
Bravo Lima
 
This is Bravo Delta
 
Read back
 
Flash
 
Enemy spotted southwest of Post One
 
Wait
 
Over
 
  
[color=green]BRAVO DELTA[/color]
+
# Receiver Callsign - get their attention
Bravo Lima
+
# Sender Callsign - tell them who you are
This is Bravo Delta
+
# Transmit Instruction (optional) - for radio operators
Read back
+
# Priority / Precedence (optional) - for radio operators
Flash
+
# Content - tell them the message
Enemy moving northeast
+
# Final Instruction - for radio operators
Over
+
# Close  (Over / Out) - tell them you're done
  
[color=green]BRAVO LIMA[/color]
+
=== Examples ===
Bravo Delta
+
BRAVO DELTA
Bravo Lima
+
<blockquote>Bravo Lima.
I read back
+
This is Bravo Delta.
"Flash"
+
Read back.
"Enemy spotted southwest of Post One, moving northeast"
+
Flash.
Over[/quote]
+
Enemy spotted southwest of Post One.
 +
Wait.
 +
Over.</blockquote>
 +
 
 +
BRAVO DELTA
 +
<blockquote>Bravo Lima.
 +
This is Bravo Delta.
 +
Read back.
 +
Flash.
 +
Enemy moving northeast.
 +
Over.</blockquote>
 +
 
 +
BRAVO LIMA
 +
<blockquote>Bravo Delta.
 +
Bravo Lima.
 +
I read back.
 +
"Flash".
 +
"Enemy spotted southwest of Post One, moving northeast".
 +
Over.</blockquote>
 +
 
 +
== Wording - see also [https://en.wikipedia.org/wiki/Brevity_code Brevity Words] ==
 +
Along with the wording examples below, please refer to [[Recommended Phrases]] and [https://en.wikipedia.org/wiki/Brevity_code Brevity Words].  Examples of the message elements:
  
== Wording ==
+
=== Transmit Instructions ===
Examples of the message elements:
+
READ BACK / RELAY TO / DO NOT ANSWER / SAY AGAIN
  
[i]Transmit Instructions[/i][color=green]
+
=== Priority or Precedence ===
READ BACK / RELAY TO / DO NOT ANSWER / SAY AGAIN[/color]
+
FLASH / IMMEDIATE / PRIORITY / ROUTINE
  
[i]Priority or Precedence[/i][color=green]
+
=== Final Instructions ===
FLASH / IMMEDIATE / PRIORITY / ROUTINE[/color]
+
MORE TO FOLLOW / WAIT / CORRECTION
  
[i]Final Instructions[/i][color=green]
+
=== Questions ===
MORE TO FOLLOW / WAIT / CORRECTION[/color]
+
* SITREP?  (What's going on?)
 +
* LOCATION?  (Where are you?)
  
[i]Questions[/i][color=green]
+
=== SitReps (Situation Reports) ===
SITREP?  [/color](What's going on?)[color=green]
+
* MOVING AT [position]
LOCATION?[/color] (Where are you?)
+
* HALTED AT [position code]
 +
* IN RALLY POINT [code name]
 +
* AT OBJECTIVE [code name]
 +
* ENEMY SPOTTED AT [position or position code]
 +
* COMPROMISED AT [position]
 +
* CASUALTIES AT [position or position code]
 +
* MISSION COMPLETED
  
[i]SitReps (Situation Reports)[/i][color=green]
+
=== Orders ===
MOVING AT [position]
+
* MOVE TO [position code]
HALTED AT [position]
+
* HALT AT [position code]
IN RALLY POINT [name]
+
* ATTACK [codename]
AT OBJECTIVE [name]
+
* WITHDRAW
ENEMY SPOTTED AT [position]
+
* CONTINUE MISSION
COMPROMISED AT [position]
+
* RENDEZVOUS AT [position code]
CASUALTIES AT [position]
 
MISSION COMPLETED[/color]
 
  
[i]Orders[/i][color=green]
+
=== Requests ===
MOVE TO [position]
+
* REQUEST REINFORCEMENT AT [position]
HALT AT [position]
+
* REQUEST MEDIC AT [position]
ATTACK [name]
 
WITHDRAW
 
CONTINUE MISSION
 
RENDEZVOUS AT [position][/color]
 
  
[i]Requests[/i][color=green]
+
== Advanced Topics ==
REQUEST REINFORCEMENT AT [position]
+
* [[Frequency Table]]
REQUEST MEDIC AT [position][/color]
+
* [[ Code Cards ]] - Simple Field Encryption
 +
* [[ Radio Operator ]] - for Squads in Milsim
 +
* [[ Subchannels ]] - Squelch Codes
 +
* [[ Brevity ]] - Keep Messages Short
 +
* [[ Recommended Phrases ]]
 +
* [[ In-play Callsigns ]]
 +
* [[ Directed Net ]]
 +
* [[ Additional Resource ]]
  
[b]Search Terms[/b]
+
== Search Terms ==
 
how do I talk on the radio
 
how do I talk on the radio
 
how do I use the radio
 
how do I use the radio
Line 108: Line 241:
 
comms
 
comms
 
commo
 
commo
 
+
airsoft
 
+
Vancouver
[[ Radio Operator ]] - for Squads in Milsim
+
Lower Mainland
 +
BC

Latest revision as of 07:38, 24 March 2020

Back to Airsoft Information | Communications Rigs

Introduction

After you start using your radio, you really should start using good communication protocols. For convenience, I am going to explain some of the protocols players should know. Find a detailed article about gear in Communications Rigs . You will also find more information about using the club maps at Tactical and Safety Field Guide#Maps and Directions.

Remember to have two sets of spare batteries and verify your radio works before entering the Field.

Example radio exchange

SQUAD 1

Overlord, Angel. Sitrep: halted at 55-60, over.

COMMAND

Angel, Overlord. Withdraw to 35-25, out.

COMMAND

Gator, Overlord. Rendezvous with Angel at 35-25, over.

SQUAD 2

Sparrow, Overlord. Location and Sitrep, over.

SQUAD 3

Overlord, Sparrow. Enemy spotted at 15,65. Moving to 15,70 to avoid them, over.

SQUAD 3

Overlord, Sparrow. Request support at 15,70, over.

Compare Good and Poor

Comparison of poor and good protocol, showing the increase in responsiveness and clarity:

Poor Protocol

LONE SOLDIER

I have enemies at my two o'clock.

COMMANDER

Last station this is Command. Who are you? Over.

LONE SOLDIER

Do you want me to go get them?

COMMANDER

Last Station this is Command. Who are you and where are you and which direction are you facing? Over.

LONE SOLDIER

I'm at the forward defense post.

COMMANDER

Last Station this is Command. Which one, and who are you? Over.

Good Protocol

LONE SOLDIER

Command. Rattrap. Enemy spotted southwest of Post 1. Over.

COMMANDER

Rattrap. Command. Stand by for reinforcements. Out.

Radio Checks

To confirm that your radio is operating properly, and you can do it informally at any time or at the start of an event as an organized group.

Individual Check Example

At any time one operator can request another confirm they are transmitting.

Requests

ALFA ONE

Alfa Two this is Alfa One, Request radio check. Over.

ALFA ONE

Alfa Two this is Alfa One. Radio check 1 2 3 4 5. How do you read me? Over.

Responses

ALFA TWO

Alfa One this is Alfa Two, Good and Readable. Out.

ALFA TWO

Alfa One this is Alfa Two, Loud and Distorted. Out.

ALFA TWO

Alfa One this is Alfa Two, Poor and Intermittent. Out.

A2's response tells A1 his signal strength and readability. Available options:

Signal Reporting
Condition Types
Strength loud, good, weak, poor
Readability clear, readable, distorted, intermittent

See also RST code

Team Check Example

As a team, the leader, exec, or an experienced operator can direct the net and make sure everyone is on. This way ensures that all radios are checked at once so everyone can focus on the team's mission briefing.

ALFA ONE

All elements this net this is Alfa One. Sign in using your callsign, over.

ALFA TWO

Alfa Two

ALFA ONE

Alfa Two. Alfa One. Good and readable.

ALFA THREE

Alfa Three

ALFA ONE

Alfa Three. Alfa One. Loud and clear.

BRAVO ONE

Bravo One

ALFA ONE

Bravo One. Alfa One. Good and distorted.

BRAVO TWO

Bravo Two

ALFA ONE

Bravo Two. Alfa One. Good and readable. Break.

All elements this net, this is Alfa One. Any missed elements check in now, over

SPARROWHAWK

Sparrowhawk

NIGHTHAWK

Nighthawk

ALFA ONE

Sparrowhawk. Alfa One. Loud and clear. Nighthawk. Loud and clear. Break.

All elements this net, this is Alfa One. Radio Checks completed, out.

It takes a bit of attention from an experienced player, but can help ensure everyone is checked. Works best when everyone can see each other so everyone can take their turn when the guy next to them finishes his turn.

Overcoming Static in Games

We use radios with a wavelength of approximately 2 feet; anything that holds water and is at least 4 inches long will absorb our radio transmissions. Around many live tree and shrub branches, anyone?

Two things you can use to improve your radio communication during the game:

  1. move so that trees or shrubs aren't directly between you and the player you are trying to reach
  2. move to higher ground (keeping the transmitter higher than the receiver improves transmit range)

Message Format

To ensure that your team understands your messages.

  1. Receiver Callsign - get their attention
  2. Sender Callsign - tell them who you are
  3. Transmit Instruction (optional) - for radio operators
  4. Priority / Precedence (optional) - for radio operators
  5. Content - tell them the message
  6. Final Instruction - for radio operators
  7. Close (Over / Out) - tell them you're done

Examples

BRAVO DELTA

Bravo Lima.

This is Bravo Delta. Read back. Flash. Enemy spotted southwest of Post One. Wait.

Over.

BRAVO DELTA

Bravo Lima.

This is Bravo Delta. Read back. Flash. Enemy moving northeast.

Over.

BRAVO LIMA

Bravo Delta.

Bravo Lima. I read back. "Flash". "Enemy spotted southwest of Post One, moving northeast".

Over.

Wording - see also Brevity Words

Along with the wording examples below, please refer to Recommended Phrases and Brevity Words. Examples of the message elements:

Transmit Instructions

READ BACK / RELAY TO / DO NOT ANSWER / SAY AGAIN

Priority or Precedence

FLASH / IMMEDIATE / PRIORITY / ROUTINE

Final Instructions

MORE TO FOLLOW / WAIT / CORRECTION

Questions

  • SITREP? (What's going on?)
  • LOCATION? (Where are you?)

SitReps (Situation Reports)

  • MOVING AT [position]
  • HALTED AT [position code]
  • IN RALLY POINT [code name]
  • AT OBJECTIVE [code name]
  • ENEMY SPOTTED AT [position or position code]
  • COMPROMISED AT [position]
  • CASUALTIES AT [position or position code]
  • MISSION COMPLETED

Orders

  • MOVE TO [position code]
  • HALT AT [position code]
  • ATTACK [codename]
  • WITHDRAW
  • CONTINUE MISSION
  • RENDEZVOUS AT [position code]

Requests

  • REQUEST REINFORCEMENT AT [position]
  • REQUEST MEDIC AT [position]

Advanced Topics

Search Terms

how do I talk on the radio how do I use the radio what do I say on the radio walkie-talkie communication communicate comms commo airsoft Vancouver Lower Mainland BC