Game Mechanics
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- Squad Respawning - Battlefield Reinforcements rather than new "lives"
- Signals Operations - Codes
- Wounded - additional facets to game play once hit
- Casualties - in victory conditions
- Ammo Limits
- Area Effect Hits - Air Strike, Artillery Barrage, etc
- Side Objectives - stealing intelligence materials from squad leaders
- Hacking Control Systems or Locks
- In-Game Bridge "Building"
- Supply Drops or MULES transports