Game Mechanics

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  1. Squad Respawning - Battlefield Reinforcements rather than new "lives"
  2. Signals Operations - Codes
  3. Wounded - additional facets to game play once hit
  4. Medics
  5. Casualties - in victory conditions
  6. Ammo Limits
  7. Area Effect Hits - Air Strike, Artillery Barrage, etc
  8. Side Objectives - stealing intelligence materials from squad leaders
  9. Hacking Control Systems or Locks
  10. In-Game Bridge "Building"
  11. Supply Drops or MULES transports