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Back to Scenario and Game Reference

  1. Squad Respawning - Battlefield Reinforcements rather than new "lives"
  2. Signals Operations - Codes
  3. Wounded - additional facets to game play once hit
  4. Casualties - in victory conditions
  5. Ammo Limits
  6. Area Effect Hits - Air Strike, Artillery Barrage, etc
  7. Side Objectives - stealing intelligence materials from squad leaders
  8. Hacking Control Systems or Locks
  9. In-Game Bridge "Building"
  10. Supply Drops or MULES transports