Difference between revisions of "Game Mechanics"

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Back to [[Scenario and Game Reference]]
 
Back to [[Scenario and Game Reference]]
  
# [[ Squad Respawning ]]
+
# [[ Squad Respawning ]] - Battlefield Reinforcements rather than new "lives"
 
# [[ Signals Operations ]] - Codes
 
# [[ Signals Operations ]] - Codes
# [[ Wounded ]]
+
# [[ Wounded ]] - additional facets to game play once hit
 
# [[ Casualties ]] - in victory conditions
 
# [[ Casualties ]] - in victory conditions
 
# [[ Ammo Limits ]]
 
# [[ Ammo Limits ]]
 
# [[ Area Effect Hits ]] - Air Strike, Artillery Barrage, etc
 
# [[ Area Effect Hits ]] - Air Strike, Artillery Barrage, etc
# [[ Side Objectives ]]
+
# [[ Side Objectives ]] - stealing intelligence materials from squad leaders
 
# [[ Hacking Control Systems ]] or Locks
 
# [[ Hacking Control Systems ]] or Locks
 
# [[ In-Game Bridge "Building" ]]
 
# [[ In-Game Bridge "Building" ]]
 
# [[ Supply Drops ]] or MULES transports
 
# [[ Supply Drops ]] or MULES transports

Revision as of 09:35, 3 March 2013

Back to Scenario and Game Reference

  1. Squad Respawning - Battlefield Reinforcements rather than new "lives"
  2. Signals Operations - Codes
  3. Wounded - additional facets to game play once hit
  4. Casualties - in victory conditions
  5. Ammo Limits
  6. Area Effect Hits - Air Strike, Artillery Barrage, etc
  7. Side Objectives - stealing intelligence materials from squad leaders
  8. Hacking Control Systems or Locks
  9. In-Game Bridge "Building"
  10. Supply Drops or MULES transports