Difference between revisions of "Game Mechanics"
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| Line 4: | Line 4: | ||
# [[ Signals Operations ]] - Codes | # [[ Signals Operations ]] - Codes | ||
# [[ Wounded ]] - additional facets to game play once hit | # [[ Wounded ]] - additional facets to game play once hit | ||
| + | # [[ Medics ]] | ||
# [[ Casualties ]] - in victory conditions | # [[ Casualties ]] - in victory conditions | ||
# [[ Ammo Limits ]] | # [[ Ammo Limits ]] | ||
Latest revision as of 07:20, 2 April 2013
Back to Scenario and Game Reference
- Squad Respawning - Battlefield Reinforcements rather than new "lives"
- Signals Operations - Codes
- Wounded - additional facets to game play once hit
- Medics
- Casualties - in victory conditions
- Ammo Limits
- Area Effect Hits - Air Strike, Artillery Barrage, etc
- Side Objectives - stealing intelligence materials from squad leaders
- Hacking Control Systems or Locks
- In-Game Bridge "Building"
- Supply Drops or MULES transports