Richmond Indoor is a CQB site. All guns will be subject to the CQB limit and Rate of Fire will be FM discretion. Players not participating within the host's rules will be subject to discipline at the game host's discretion.
== For Player Quick Reference ==
UNIVERSAL ENERGY LIMIT SPECIFICATIONS (UNIVERSAL FPS) STANDARD VALUES ==
{| class=wikitable
! rowspan=2 |Gun Class !! colspan=3|Muzzle Velocity (0.20 g BB) !! rowspan=2 |Muzzle Energy Equivalent
|-
! Minimum !!Maximum !!Tolerance
|-
|Knife ||0 ||0 ||0 ||0
|-
|CQB or Sidearm ||n/a ||330 ||0 ||1.00 J
|-
|Automatic ||330 ||400 ||+15 ||1.48 (+0.12)
|-
|colspan=5 |Sniper
|-
|DMR (Sniper 1) ||420 ||450 ||0 ||1.90
|-
|Bolt Action (Sniper 2) ||451 ||500 ||0 ||2.30
|-
|Bolt Action (Sniper 3) ||501 ||550 ||0 ||2.80
|}
'''Notes:'''
# Tolerance only applies to settlement of newly installed springs and other mechanical modifications. Over long term, users are expected to ensure their guns achieve the limit on subsequent tests.
# Engagement distances are at the discretion of the member organizations.
# Sniper weapon class users are required to carry a secondary weapon in either the Sidearm or Automatic Electric Gun class.
# Muzzle energy for Sidearm and Close Quarters Battle weapons needs review to address improvements in available guns. Club admins reserve the right to meet and revise the velocity limit as determined after agreed review.