Difference between revisions of "Bunny Hunt"
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Original Concept: Optix, 2006.05.31 - 1236 Local | Original Concept: Optix, 2006.05.31 - 1236 Local | ||
== Scenario Backstory == | == Scenario Backstory == | ||
| + | Ideas? | ||
== Team Split == | == Team Split == | ||
Revision as of 01:28, 17 February 2013
Original Concept: Optix, 2006.05.31 - 1236 Local
Contents
Scenario Backstory
Ideas?
Team Split
- BUNNIES: 1 - 4 Players
- HUNTERS: everyone else
Team 1 - Bunnies
Order of Battle
- Composition - Small unit of 1 to 4 Players
- Assets - None
- Special Roles - None
Operation Orders
Mission Description
- cause as much damage to the hunters as possible
- retreat to designated secondary field if necessary
Victory Conditions
- eliminate all hunters
- stay alive for 1 hour
Communications Protocols
Team selected
Respawn and Medics
None
Deployment
- Take head start to hide anywhere on the field (at least 5 minutes)
Team 2 - Hunters
Order of Battle
- Composition - large unit of remaining players
- Assets - None
- Special Roles - None
Operation Orders
Mission Description
- locate Bunnies
- eliminate Bunnies
- both pack and individual tactics allowed
Victory Conditions
- eliminate all Bunnies within 1 hour
Communications Protocols
Team selected
Respawn and Medics
None
Deployment
- At specified point on edge of field
Special Rules and Game Mechanics
Props
None
Health and Medic
None
Ammunition and Supply
None
Administration
Game Admins
- As normally required
- Tasks
- Choose Primary Field
- Choose Secondary (Bunny Retreat) Field
Site Setup
- Objectives and Flags - None
- Other Resources - None
Variants
New Player Bunnies
Assign new players as bunnies with a veteran leader. Experienced players perform search pattern, single patrol, or multiple patrols, based on the preferences of the assembled players.