Difference between revisions of "Radio Protocol"
(Created page with "== Introduction == After you start using your radio, you really should start using good communication protocols. For convenience, I am going to explain some of the protocols ...") |
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To confirm that your radio is operating properly. | To confirm that your radio is operating properly. | ||
| − | '' | + | === Examples === |
| + | ''Request'' | ||
ALFA ONE | ALFA ONE | ||
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Radio check 1 2 3 4 5. How do you read me? Over.</blockquote> | Radio check 1 2 3 4 5. How do you read me? Over.</blockquote> | ||
| − | + | ''Respond'' | |
| − | Alfa One this is Alfa Two, Good and Readable. Out. | + | |
| + | ALFA TWO | ||
| + | <blockquote>Alfa One this is Alfa Two, Good and Readable. Out. </blockquote> | ||
| + | |||
A2's response tells A1 his signal strength and readability. Available options: | A2's response tells A1 his signal strength and readability. Available options: | ||
| − | + | ''Strength'': loud, good, weak, poor | |
| − | + | ''Readability'': clear, readable, distorted, intermittent | |
| + | |||
== Message Format == | == Message Format == | ||
To ensure that your team understands your messages. | To ensure that your team understands your messages. | ||
Revision as of 07:04, 23 January 2013
Introduction
After you start using your radio, you really should start using good communication protocols. For convenience, I am going to explain some of the protocols players should know.
Radio Checks
To confirm that your radio is operating properly.
Examples
Request
ALFA ONE
Alfa Two this is Alfa One, Request radio check. Over.
ALFA ONE
Alfa Two this is Alfa One. Radio check 1 2 3 4 5. How do you read me? Over.
Respond
ALFA TWO
Alfa One this is Alfa Two, Good and Readable. Out.
A2's response tells A1 his signal strength and readability. Available options: Strength: loud, good, weak, poor Readability: clear, readable, distorted, intermittent
Message Format
To ensure that your team understands your messages. [color=green] 1. Receiver Callsign 2. Sender Callsign 3. Transmit Instruction (optional) 4. Priority / Precedence (optional) 5. Content 6. Final Instruction 7. Close (Over / Out) [/color] [i]Example[/i] [quote][color=green]BRAVO DELTA[/color] Bravo Lima This is Bravo Delta Read back Flash Enemy spotted southwest of Post One Wait Over
[color=green]BRAVO DELTA[/color] Bravo Lima This is Bravo Delta Read back Flash Enemy moving northeast Over
[color=green]BRAVO LIMA[/color] Bravo Delta Bravo Lima I read back "Flash" "Enemy spotted southwest of Post One, moving northeast" Over[/quote]
Wording
Examples of the message elements:
[i]Transmit Instructions[/i][color=green] READ BACK / RELAY TO / DO NOT ANSWER / SAY AGAIN[/color]
[i]Priority or Precedence[/i][color=green] FLASH / IMMEDIATE / PRIORITY / ROUTINE[/color]
[i]Final Instructions[/i][color=green] MORE TO FOLLOW / WAIT / CORRECTION[/color]
[i]Questions[/i][color=green] SITREP? [/color](What's going on?)[color=green] LOCATION?[/color] (Where are you?)
[i]SitReps (Situation Reports)[/i][color=green] MOVING AT [position] HALTED AT [position] IN RALLY POINT [name] AT OBJECTIVE [name] ENEMY SPOTTED AT [position] COMPROMISED AT [position] CASUALTIES AT [position] MISSION COMPLETED[/color]
[i]Orders[/i][color=green] MOVE TO [position] HALT AT [position] ATTACK [name] WITHDRAW CONTINUE MISSION RENDEZVOUS AT [position][/color]
[i]Requests[/i][color=green] REQUEST REINFORCEMENT AT [position] REQUEST MEDIC AT [position][/color]
[b]Search Terms[/b] how do I talk on the radio how do I use the radio what do I say on the radio walkie-talkie communication communicate comms commo
Radio Operator - for Squads in Milsim