Difference between revisions of "Bunny Hunt"
Jump to navigation
Jump to search
| Line 42: | Line 42: | ||
None | None | ||
==== Deployment ==== | ==== Deployment ==== | ||
| − | + | At specified point on edge of field | |
== Special Rules and Game Mechanics == | == Special Rules and Game Mechanics == | ||
Revision as of 01:29, 17 February 2013
Original Concept: Optix, 2006.05.31 - 1236 Local
Contents
Scenario Backstory
Ideas?
Team Split
- BUNNIES: 1 - 4 Players
- HUNTERS: everyone else
Team 1 - Bunnies
Order of Battle
- Composition - Small unit of 1 to 4 Players
- Assets - None
- Special Roles - None
Operation Orders
Mission Description
- cause as much damage to the hunters as possible
- retreat to designated secondary field if necessary
Victory Conditions
- eliminate all hunters
- stay alive for 1 hour
Communications Protocols
Team selected
Respawn and Medics
None
Deployment
- Take head start to hide anywhere on the field (at least 5 minutes)
Team 2 - Hunters
Order of Battle
- Composition - large unit of remaining players
- Assets - None
- Special Roles - None
Operation Orders
Mission Description
- locate Bunnies
- eliminate Bunnies
- both pack and individual tactics allowed
Victory Conditions
- eliminate all Bunnies within 1 hour
Communications Protocols
Team selected
Respawn and Medics
None
Deployment
At specified point on edge of field
Special Rules and Game Mechanics
Props
None
Health and Medic
None
Ammunition and Supply
None
Administration
Game Admins
- As normally required
- Tasks
- Choose Primary Field
- Choose Secondary (Bunny Retreat) Field
Site Setup
- Objectives and Flags - None
- Other Resources - None
Variants
New Player Bunnies
Assign new players as bunnies with a veteran leader. Experienced players perform search pattern, single patrol, or multiple patrols, based on the preferences of the assembled players.