Difference between revisions of "Bunny Hunt"

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== Background ==
 
 
Original Concept:  Optix, 2006.05.31 - 1236 Local
 
Original Concept:  Optix, 2006.05.31 - 1236 Local
=== Scenario Backstory ===
 
  
=== Setup ===
+
Back to [[ Scenarios and Developed Games ]]
==== Team Split ===
+
== Scenario Backstory ==
 +
Ideas?
 +
 
 +
== Team Split ==
 
# BUNNIES: 1 - 4 Players
 
# BUNNIES: 1 - 4 Players
 
# HUNTERS: everyone else
 
# HUNTERS: everyone else
==== Team 1 - Bunnies ====
+
== Team 1 - Bunnies ==
===== Order of Battle =====
+
=== Order of Battle ===
====== Composition ======
+
# Composition - Small unit of 1 to 4 Players
Small unit of 1 to 4 Players
+
# Assets - None
====== Assets ======
+
# Special Roles - None
 +
=== Operation Orders ===
 +
==== Mission Description ====
 +
* cause as much damage to the hunters as possible
 +
* retreat to designated secondary field if necessary
 +
==== Victory Conditions ====
 +
* eliminate all hunters
 +
* stay alive for 1 hour
 +
==== Communications Protocols ====
 +
Team selected
 +
==== Respawn and Medics ====
 +
None
 +
==== Deployment ====
 +
Take head start to hide anywhere on the field (at least 5 minutes)
 +
 
 +
== Team 2 - Hunters ==
 +
=== Order of Battle ===
 +
# Composition - large unit of remaining players
 +
# Assets - None
 +
# Special Roles - None
 +
=== Operation Orders ===
 +
==== Mission Description ====
 +
* locate Bunnies
 +
* eliminate Bunnies
 +
* both pack and individual tactics allowed
 +
==== Victory Conditions ====
 +
* eliminate all Bunnies within 1 hour
 +
==== Communications Protocols ====
 +
Team selected
 +
==== Respawn and Medics ====
 
None
 
None
====== Special Roles ======
+
==== Deployment ====
 +
At specified point on edge of field, must allow Bunnies to hide without observing them.
 +
 
 +
== Special Rules and Game Mechanics ==
 +
=== Props ===
 
None
 
None
===== Operation Orders =====
+
=== Health and Medic ===
 +
None
 +
=== Ammunition and Supply ===
 +
None
 +
== Administration ==
 +
=== Game Admins ===
 +
# As normally required
 +
# Tasks
 +
## Choose Primary Field
 +
## Choose Secondary (Bunny Retreat) Field
 +
 
 +
=== Site Setup ===
 +
# Objectives and Flags - None
 +
# Other Resources - None
  
== Operation Orders ==
+
== Variants ==
 +
=== New Player Bunnies ===
 +
Assign new players as bunnies with a veteran leader. Experienced players perform search pattern, single patrol, or multiple patrols, based on the preferences of the assembled players.

Latest revision as of 01:33, 17 February 2013

Original Concept: Optix, 2006.05.31 - 1236 Local

Back to Scenarios and Developed Games

Scenario Backstory

Ideas?

Team Split

  1. BUNNIES: 1 - 4 Players
  2. HUNTERS: everyone else

Team 1 - Bunnies

Order of Battle

  1. Composition - Small unit of 1 to 4 Players
  2. Assets - None
  3. Special Roles - None

Operation Orders

Mission Description

  • cause as much damage to the hunters as possible
  • retreat to designated secondary field if necessary

Victory Conditions

  • eliminate all hunters
  • stay alive for 1 hour

Communications Protocols

Team selected

Respawn and Medics

None

Deployment

Take head start to hide anywhere on the field (at least 5 minutes)

Team 2 - Hunters

Order of Battle

  1. Composition - large unit of remaining players
  2. Assets - None
  3. Special Roles - None

Operation Orders

Mission Description

  • locate Bunnies
  • eliminate Bunnies
  • both pack and individual tactics allowed

Victory Conditions

  • eliminate all Bunnies within 1 hour

Communications Protocols

Team selected

Respawn and Medics

None

Deployment

At specified point on edge of field, must allow Bunnies to hide without observing them.

Special Rules and Game Mechanics

Props

None

Health and Medic

None

Ammunition and Supply

None

Administration

Game Admins

  1. As normally required
  2. Tasks
    1. Choose Primary Field
    2. Choose Secondary (Bunny Retreat) Field

Site Setup

  1. Objectives and Flags - None
  2. Other Resources - None

Variants

New Player Bunnies

Assign new players as bunnies with a veteran leader. Experienced players perform search pattern, single patrol, or multiple patrols, based on the preferences of the assembled players.