Difference between revisions of "Game Mechanics"

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Back to [[Main_Page#Scenario_and_Game_Reference]]
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Back to [[Scenario and Game Reference]]
  
# [[ Squad Respawning ]]
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# [[ Squad Respawning ]] - Battlefield Reinforcements rather than new "lives"
 
# [[ Signals Operations ]] - Codes
 
# [[ Signals Operations ]] - Codes
# [[ Wounded ]]
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# [[ Wounded ]] - additional facets to game play once hit
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# [[ Medics ]]
 
# [[ Casualties ]] - in victory conditions
 
# [[ Casualties ]] - in victory conditions
 
# [[ Ammo Limits ]]
 
# [[ Ammo Limits ]]
 
# [[ Area Effect Hits ]] - Air Strike, Artillery Barrage, etc
 
# [[ Area Effect Hits ]] - Air Strike, Artillery Barrage, etc
# [[ Side Objectives ]]
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# [[ Side Objectives ]] - stealing intelligence materials from squad leaders
 
# [[ Hacking Control Systems ]] or Locks
 
# [[ Hacking Control Systems ]] or Locks
 
# [[ In-Game Bridge "Building" ]]
 
# [[ In-Game Bridge "Building" ]]
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# [[ Supply Drops ]] or MULES transports

Latest revision as of 07:20, 2 April 2013

Back to Scenario and Game Reference

  1. Squad Respawning - Battlefield Reinforcements rather than new "lives"
  2. Signals Operations - Codes
  3. Wounded - additional facets to game play once hit
  4. Medics
  5. Casualties - in victory conditions
  6. Ammo Limits
  7. Area Effect Hits - Air Strike, Artillery Barrage, etc
  8. Side Objectives - stealing intelligence materials from squad leaders
  9. Hacking Control Systems or Locks
  10. In-Game Bridge "Building"
  11. Supply Drops or MULES transports