Difference between revisions of "Game Mechanics"
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(Created page with "# Squad Respawning # Signals Operations - Codes # Wounded # Ammo Limits # Area Effect Hits - Air Strike, Artillery Barrage, etc # [[ Side Objecti...") |
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| − | # [[ Squad Respawning ]] | + | Back to [[Scenario and Game Reference]] |
| + | |||
| + | # [[ Squad Respawning ]] - Battlefield Reinforcements rather than new "lives" | ||
# [[ Signals Operations ]] - Codes | # [[ Signals Operations ]] - Codes | ||
| − | # [[ Wounded ]] | + | # [[ Wounded ]] - additional facets to game play once hit |
| + | # [[ Medics ]] | ||
| + | # [[ Casualties ]] - in victory conditions | ||
# [[ Ammo Limits ]] | # [[ Ammo Limits ]] | ||
# [[ Area Effect Hits ]] - Air Strike, Artillery Barrage, etc | # [[ Area Effect Hits ]] - Air Strike, Artillery Barrage, etc | ||
| − | # [[ Side Objectives ]] | + | # [[ Side Objectives ]] - stealing intelligence materials from squad leaders |
# [[ Hacking Control Systems ]] or Locks | # [[ Hacking Control Systems ]] or Locks | ||
# [[ In-Game Bridge "Building" ]] | # [[ In-Game Bridge "Building" ]] | ||
| + | # [[ Supply Drops ]] or MULES transports | ||
Latest revision as of 07:20, 2 April 2013
Back to Scenario and Game Reference
- Squad Respawning - Battlefield Reinforcements rather than new "lives"
- Signals Operations - Codes
- Wounded - additional facets to game play once hit
- Medics
- Casualties - in victory conditions
- Ammo Limits
- Area Effect Hits - Air Strike, Artillery Barrage, etc
- Side Objectives - stealing intelligence materials from squad leaders
- Hacking Control Systems or Locks
- In-Game Bridge "Building"
- Supply Drops or MULES transports