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Created page with "Back to Scenario and Game Reference - Game Mechanics == Concept == In games with ammo limits, Game Masters can set up a system to provide additional ammunition at sp..."
Back to [[Scenario and Game Reference]] - [[ Game Mechanics ]]
== Concept ==
In games with ammo limits, Game Masters can set up a system to provide additional ammunition at specific or periodic times during the game

== Description ==
Based on discussion for the Ia Drang battle milsim in 2012, we have the following supply drop procedure.
# supply drop box arrives at LZ at the prescribed time
# some US troops come to courier it to the command post rally point
# players at the command post are allowed to reload 2 hi-cap magazines or 4 mid-cap magazines each before the "crate" is "emptied"[, up to a time limit of 15 minutes?]
# admin collects the "expired" crate for re-use



So, the crate could be a Plastic Box with a lid filled with all the players ammo reserves. It could also be a wood crate with text printed on the side.

As an air-mobile supply drop, the player team would need to radio the game marshals or admin for a drop. As a MULE vehicle, the team could have the "vehicle" (wagon) following them and stopping at a "safe distance" from the battlefield. (MULE=Multifunction Utility Logistics Equipment)

(from Airmax's and z_rampage1980's description of a component an SIR sim game).

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