Difference between revisions of "Supply Drops"

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(Created page with "Back to Scenario and Game Reference - Game Mechanics == Concept == In games with ammo limits, Game Masters can set up a system to provide additional ammunition at sp...")
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Revision as of 09:15, 3 March 2013

Back to Scenario and Game Reference - Game Mechanics

Concept

In games with ammo limits, Game Masters can set up a system to provide additional ammunition at specific or periodic times during the game

Description

Based on discussion for the Ia Drang battle milsim in 2012, we have the following supply drop procedure.

  1. supply drop box arrives at LZ at the prescribed time
  2. some US troops come to courier it to the command post rally point
  3. players at the command post are allowed to reload 2 hi-cap magazines or 4 mid-cap magazines each before the "crate" is "emptied"[, up to a time limit of 15 minutes?]
  4. admin collects the "expired" crate for re-use


So, the crate could be a Plastic Box with a lid filled with all the players ammo reserves. It could also be a wood crate with text printed on the side.

As an air-mobile supply drop, the player team would need to radio the game marshals or admin for a drop. As a MULE vehicle, the team could have the "vehicle" (wagon) following them and stopping at a "safe distance" from the battlefield. (MULE=Multifunction Utility Logistics Equipment)

(from Airmax's and z_rampage1980's description of a component an SIR sim game).