* across "airfield": "tower" with annex and AA unit
* "supply shack" near "hangars" with "fuel" cans and explosive charges
== Ambushes ==
=== Imperial_Guard, 2006.08.07 - 2203 ==
Title: Combat patrol
Duration: 1-1.5hr, depending on the length of the patrol route.
Parties involved: Army patrol, guerilla fighters, unarmed/armed locals
Force strengh ratio: 3-2-Any positive integer
The army patrol will go through the hostile part of town infested with guerilla fighters who hide among the locals. Guerilla fighters may hide their weapons, walk around, talk to the patrol, and ambush the patrol at anytime, anywhere. The locals may choose to pick up a weapon (previously hidden or not) and join either side once a fire fight breaks out.
The game is over when the patrol hits the finish point, then the army patrol players and guerilla/civilian players may switch sides and do it again.
The patrol gains 2 points for each dead hostile and 1 point for each enemy weapon found; 1 point will be lost for each dead patrolman and civilian. The team with the most points wins.
== Kartel, 2006.08.08 - 1558 ==
ok this is very simple .
Two teams vietcons and the us Marines
it should be a 3 to 1 ratio for the american , so a team of lets say 5 veitcon that go anywhere along the river getting ready to ambush the american patrol of 15 .
basicaly the american patrol paltoon starts off befor the bridge, the ennemie will hide and ambush them were ever they want along the river .
The rules
-americans have 1 medic that can revive is camrads tag time of 15 sec. the bleed out time is 5 mins.
-the vietcons have 1 medic also and the vietcons team would have 2 snipers and what ever else of normal soldiers .
So basicaly this is a team elimination.
I am srill working on the details i will probably make a new post and wit hall the details Smile pos there if you got any sugestion or if u like the idea . most of the game would be in the airsoft side so no paintballers would get in the way .
peace .
== jkub - 2009.04.27 - 1236 ==
Name of the game- Ambush
Decide depending on how many people are there.
2 teams, |USMC and Op-for
Ratio for USMC 3:2, USMC teams consists of infantry only, no snipers. Op-for consists of all the snipers that show up that day and depending on how many people show, possibly some infantry as back up gunners.
Single hit game; once you’re hit you’re out for the remainder of the game. (To encourage realism)
USMC is escorting some sort of “package” through the woods to the secret base. However Op-for has been informed somehow. So Op-for has assembled a team to ambush the convoy on their way to the base and secure the “package”. The package is a captured Al-Qaeda leader and the USMC must keep him alive throughout the battle. If he is shot, you continue fighting until everyone is out or the time limit is reached.
Mines and booby traps are aloud, Op-for gets a 10 minute head start on the selected route through the forest so that they can hide and also so they can set up traps. (Beware you keep the package safe from them) No BB grenades, but smoke grenades are aloud.
If the package is killed USMC looses no matter what. If the Op-for teams kills the package they automatically win. But still fight until the end.