Back to [[Scenario and Game Reference]]
== Introduction ==
Assembled below are some game ideas we have collected. Please also refer to the following useful articles about developing scenarios:#http://hubpages.com/hub/Airsoft-Skirmish-Ideas#http://ezinearticles.com/?Airsoft-Skirmishes---Ideas-For-Realistic-and-Exciting-Airsoft-Gun-Battles-and-Games&id=3467834
== Warhog61 - 2010.03.xx ==
== .:touch:. ==
=== Ohama Omaha Beach ===
==== Teams ====
* ''saving private ryan'', aka D-day world war 2
== JT - 2009 ==
=== Historical Reenactments ===
* War of 1812 - River as border; East bank as Canada; West Bank as USA; Fort as White House
=== Black Powder ===
Black Powder Game: AEG's ONLY! Pistol are ok too. (NO BOLTS ACTIONS)
Two teams: Blue Company and Red company. Min people required 8.
Two lines: Front line is referred to as “First Company”
and the second line is referred to as Second Company.
Sequence of Battle:
One soldier from each side meets in the middle ground to flip a coin to see whom fires first.
Once the firing order had been set. Soldiers return to the line up and wait for orders. We’ll say Blue won the toss.
Orders: “All Companies fall in!”
Teams line up shoulder to shoulder, two lines. 150ft apart approx from the enemy team. Soldiers in the second row are lined up directly behind soldiers in front row.
Orders: “Blue First Company right knee!”
Soldiers in the front row take a knee and prepair to fire.
Orders: “Blue Company Aim, and Fire!” Blue Company refers to all members of the Blue team.
Each member of blue company will fire ONE shot each down range at the same time on the Command Fire!
Red Company takes the hits. Soldiers hit will fall where the are killed and stay there till the game ends.
Now its Red Company’s turn.
Orders: “ Red Company move forward 5 paces!”
Red Company will take 5 step towards the enemy line.
Orders: “ First Red Company Right Knee!”
Front line takes and knee and prepair to fire.
Orders: “Red Company Aim and Fire!”
Each member of RED company will fire ONE shot each down range at the same time on the Command Fire!
Blue Team takes the hits, and all Blue soldiers hit will fall where they are killed.
Now it’s Blue Company’s turn.
Orders: “Blue Company move forward 5 paces!”
Repeat steps untill complete elimination of opossing team.
Rules: #1 Semi fire ONLY.
#2 No Talking in the firing line. Chances are two people can shoot the same enemy soldier. It will take away from the game if people tell each other who they are shooting at. For this game you are members of His Majesty’s Royal Infantry Regiment and there is absolutly NO TALKING in the firing line period. Any soldier deserting his post will be shot
The fire sequence will repeat until one team eliminates the other.
== Brian Gill per jsae - 2010.03.xx ==
'''Reference:''' Brian Gill, Charlie Foxtrot: Quick Mission - Operation Downed Eagle
1.0 Background and Setup
1.1 Scenario Backstory
* Air Force fighter landed with minor damage on an airstrip in enemy territory
* across "airfield": "tower" with annex and AA unit
* "supply shack" near "hangars" with "fuel" cans and explosive charges
== Ambushes ==
=== Imperial_Guard, 2006.08.07 - 2203 ===
Title: Combat patrol
Duration: 1-1.5hr, depending on the length of the patrol route.
Parties involved: Army patrol, guerilla fighters, unarmed/armed locals
Force strengh ratio: 3-2-Any positive integer
The army patrol will go through the hostile part of town infested with guerilla fighters who hide among the locals. Guerilla fighters may hide their weapons, walk around, talk to the patrol, and ambush the patrol at anytime, anywhere. The locals may choose to pick up a weapon (previously hidden or not) and join either side once a fire fight breaks out.
The game is over when the patrol hits the finish point, then the army patrol players and guerilla/civilian players may switch sides and do it again.
The patrol gains 2 points for each dead hostile and 1 point for each enemy weapon found; 1 point will be lost for each dead patrolman and civilian. The team with the most points wins.
=== Kartel, 2006.08.08 - 1558 ===
ok this is very simple .
Two teams vietcons and the us Marines
it should be a 3 to 1 ratio for the american , so a team of lets say 5 veitcon that go anywhere along the river getting ready to ambush the american patrol of 15 .
basicaly the american patrol paltoon starts off befor the bridge, the ennemie will hide and ambush them were ever they want along the river .
The rules
-americans have 1 medic that can revive is camrads tag time of 15 sec. the bleed out time is 5 mins.
-the vietcons have 1 medic also and the vietcons team would have 2 snipers and what ever else of normal soldiers .
So basicaly this is a team elimination.
I am srill working on the details i will probably make a new post and wit hall the details Smile pos there if you got any sugestion or if u like the idea . most of the game would be in the airsoft side so no paintballers would get in the way .
peace .
=== jkub - 2009.04.27 - 1236 ===
Name of the game- Ambush
Decide depending on how many people are there.
2 teams, |USMC and Op-for
Ratio for USMC 3:2, USMC teams consists of infantry only, no snipers. Op-for consists of all the snipers that show up that day and depending on how many people show, possibly some infantry as back up gunners.
Single hit game; once you’re hit you’re out for the remainder of the game. (To encourage realism)
USMC is escorting some sort of “package” through the woods to the secret base. However Op-for has been informed somehow. So Op-for has assembled a team to ambush the convoy on their way to the base and secure the “package”. The package is a captured Al-Qaeda leader and the USMC must keep him alive throughout the battle. If he is shot, you continue fighting until everyone is out or the time limit is reached.
Mines and booby traps are aloud, Op-for gets a 10 minute head start on the selected route through the forest so that they can hide and also so they can set up traps. (Beware you keep the package safe from them) No BB grenades, but smoke grenades are aloud.
If the package is killed USMC looses no matter what. If the Op-for teams kills the package they automatically win. But still fight until the end.
== Boar - 2009.11 ==
Conquest: North Am
Teams
Western bloc”Slavic union”: Russia
North American Union: Canada, USA, Mexico
Plot:
With the ever growing need for economic grow in the Western Europe; Russia has once again set its eyes upon the west. The year is 2020, with declines in oil and the growth of electric cell technology. The use of uranium in most modern armies. The Russian government has developed operation “urza” where the plan is to use a satellites to "E.M.P." the Global defence satellites. Following the chaos they will invade North America through Alaska, the Yukon, and the North West territories.
The North American Union still very young at this time, still has a few bugs to work out. The united states are not very helpful with sharing intel, and demand to be kept in the loop with all ongoing operations. With the rough climate in Canada and Northern Alaska the American have having trouble with the use of the M1A1 abrams main battle tank.
Russia has its own problems, their massive tank army is hard to move over the ice cap and is slow on it’a was to the invasion points.
Props: Uranium Cases, missiles, weapon cashes, sat phones.
I also have an interest to use a “news team” in this event. I think there will be a need for some role playing here.
== Cobra GR1 - 2012.08.28==
=== Blackhawk Down 2 ===
This is a 2 part depiction of events that COULD have happened after the First Battle of Mogadishu.
'''Date''': October 7, 1993
'''Location''': Mogadishu, Somalia
Three days after the botched raid that resulted in the deaths of 19 American soldiers and 1 captured Blackhawk pilot, the American government decides to send Delta Force and Army Rangers back into hostile territory to rescue the downed pilot.
" We Will Leave No Man Behind "
=== PART 1 ===
Code Name: "Operation Pumpkin Patch"
'''Task Force Objective:'''
Task Force Alpha and Bravo are sent in to locate and confirm the location of pilot from 3 possible bases.
'''Somali Militia Objective:'''
Prevent Task Force from collecting intel.
'''Rules:'''
* Both teams have unlimited respawns from their designated point
* Somali Militia pick 1 base to hold their prisoner ( who is depicted by a colored pylon or marker )
* Prisoner must be in plain view from inside the base, but not necessarily seen from outside the base.
* Task Force must confirm the pilot's location by raiding the bases and confirming by radio communication to admin.
* If a player does not have a radio, he must go back to the HQ or tell a live teamate with a radio to relay the intel.
'''REMEMBER''' " Dead men tell no tales " If you are killed before you relay the intel, you CANNOT tell a fellow teamate to relay information. You essentially become a new player.
'''Victory Conditions'''
Game ends when the correct intel is relayed or if time runs out.
=== PART 2 ===
Code Name: " Operation Eleanor "
'''Delta Force Primary Objective:'''
Rescue downed pilot and escort him back to HQ.
'''Delta Force Secondary Objective:'''
After rescuing pilot, destroy enemy base with timed explosives.
'''Somali Militia Objective:'''
Prevent Delta from rescuing the pilot and destroying base.
'''RULES:'''
* Delta have 2 respawns each from their designated point.
* Once they have used their 2 lives, they switch sides and become Militia.
* Militia have unlilited respawns from their designated point.
* Pilot has 2 respawns from the prisoner base. If the pilot uses his 2 lives, the primary objective has failed, and he becomes a Militia.
* Delta will use explosives already in the enemy base, to destroy it. ( egg timer set to 3-5 mins. )
* After Delta sets explosives, the Militia may try to defuse it. ( stop the timer )
'''Victory Conditions'''
Game ends when both Primary and Secondary missions fail or when the pilot safely reaches the HQ. ( Delta only needs to safely rescue the pilot to win the game. )
'''NOTES'''
# The limited respawns given to the Delta team is to reflect the overwelming odds the American forces faced during the real battle.
# The idea is to promote teamwork and communication
# PART 2 " Operation Eleanor ", can be played as a game on its own.
The rules of this scenario are not set in stone, and need some tweaking, it was the whole Blackhawk Down idea that I wanted to share.
Thanks for reading, and tell me what you think.