== JT - 2009 ==
* War of 1812 - River as border; East bank as Canada; West Bank as USA; Fort as White House
== jsae - 2010.03.xx ==
'''Reference:''' Brian Gill, Charlie Foxtrot: Quick Mission - Operation Downed Eagle
1.0 Background and Setup
1.1 Scenario Backstory
* Air Force fighter landed with minor damage on an airstrip in enemy territory
* Enemy has killed the pilot and moved the plane to a secure hangar
* fighter was carrying avionics and hardware to allow it to deploy anti-ship missiles
* Enemy will be able to destroy support ships with one aircraft if allowed to learn the avionics
1.2 Order of Battle (ORBAT) for each team (team composition, assets, special roles)
ALFA (defender)
* 25 to 35 soldiers
* 1 AA unit
* three secure buildings
* must deploy (minimum) the following: 6 guards per unused building; 3 two-man foot patrols; 1 pilot, 2 civilians, and 4 guards in the building with the aircraft; several rooftop marksmen
BRAVO (attacker)
* 4 to 10 soldiers
2.0 Operation
2.1 Missions
ALFA
* defend the aircraft; maintain foot patrols of immediate area and guards in each building for T1 minutes
* decipher code provided (represents reverse engineering the antiship missile gear) by T2 minutes
BRAVO
* infiltrate site and locate aircraft (search buildings) and report location to Command
* secure aircraft and code sheet (prevent ALFA from deciphering it)
* exfiltrate site with minimum casualties
2.2 Victory Conditions
(victory if all items complete)
ALFA
* protect aircraft from damage for T1 minutes
* decipher code (requires civilian or pilot survival)
BRAVO
* report aircraft location to Command
* secure aircraft and code from ALFA: minor=destroy cockpit; OK=call airstrike on correct building; major=destroy cockpit and call airstrike
* destroy AA unit (to allow airstrike)
2.3 comm protocols for each team
* team discretion
2.4 re-spawn sites and terms
ALFA = tower annex across "airfield" from the 3 secured buildings
BRAVO = insertion site
3.0 Special Rules & Game Mechanics (in addition to basic club rules)
3.1 props and prop rules
* explosive charges
* supply shack with charges and "fuel" cans
* AA unit
3.2 health and medic rules
ALFA
* guards have 3 lives
* civilians have 1 life
* pilot has 1 life
BRAVO
* 2 lives each
3.3 ammunition and supply rules
* N/A
4.0 Administration
4.1 admin needs and checklists for each admin
* puzzle to decipher, with solution
* aircraft prop with "cockpit"
* 5 buildings or tents: 3 "hangars", "tower" with annex, fuel shack
* AA unit prop
* volunteers for civilians and pilot
* maps
* airstrike admin
* attacker's Command admin
4.2 checklist of objectives needed for setup and mapping
Setup
* "hangars" with closed doors
* "hangar" with closed doors and aircraft and puzzle
* across "airfield": "tower" with annex and AA unit
* "supply shack" near "hangars" with "fuel" cans and explosive charges