Recommended Phrases
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Back to Radio Protocol or Communications Rigs
Only one player can use the net at a time in airsoft which uses simplex radio communications (only one channel is used for both transmitting and receiving). So a player occupying the channel for a long message stops other players from sending their messages. Messages which could include distress calls from base or other critical messages.
The best way to keep the channel open is to use short messages and message segments. The following table lists examples players in Vancouver will find useful.
For how to use the vocabulary below, refer to the Radio Protocol and Brevity.
Outside references:
- http://www.thefightschool.demon.co.uk/Radio_Procedures.htm
- http://jcs.dtic.mil/j6/cceb/acps/acp131/ACP131F.pdf
- http://jcs.dtic.mil/j6/cceb/acps/acp125/ACP125F.pdf
Category | Phrase # | To Mean | Say |
---|---|---|---|
Emergency | 1 | Stop all game play for a bit, something bad has happened | Gun Safe Gun Safe Gun Safe |
Emergency | 2 | All Clear Resume Game (Admins and Marshals ONLY) | Clear Field Weapons Free |
Comm | 3 | Hey, buddy, I have a long message for you | Message |
Comm | I'm ready to receive your long message | Send Message | |
Comm | I'm not ready to receive your long message | Stand by | |
Comm | This message is really long, let's open the net for an interruption briefly | Break | |
Comm | Now back to my long message | Message Resumes ... | |
Order | 4 | Yes | Affirmative |
Order | 5 | No | Negative |
SitRep | 6 | We have been spotted | Compromised |
Comm | 7 | Crap, that last one was wrong, here's the new message | Correction, “....” |
Comm | 8 | Everyone hold on, I have an important message | Critical Message Follows |
Comm | 9 | What the fuck did you say? | Say Again |
Comm | 10 | I said “......” | I Say Again “.......” |
Comm | 11 | I understood your message | Roger |
Comm | 12 | Pass this on to “callsign” | Relay to “callsign” |
Comm | 13 | "Number" Minutes | "number" Mikes |
Comm | 14 | I have your message | Copy |
Comm | 15 | Hold on, I have more to say | Wait |
Comm | 16 | I'm done talking for now | Out |
Comm | 17 | Shorten your chatter | Brevity |
Comm | 18 | I need your reply | Over |
Comm | 19 | Generic term for your objective | Package |
Tac | 19 | Can't do what you asked | Unable |
Comm | 20 | Will do what you asked | Wilco |
Comm | 21 | Please send more information | Words |
Tac | 22 | Alert team of activity | Heads up |
Tac | 23 | I see “number” enemies | Tally “number” |
Tac | 24 | I see them | Tally |
Tac | 25 | I can't see them | No joy |
Tac | 26 | Lost sight of enemy | Lost contact |
Tac | 27 | Definitely enemy contact | Hostile |
Tac | 28 | Definitely friendly contact | Friendly |
Tac | 29 | Disengage completely | Bugout |
Tac | 30 | Possible friendly fire | Bittersweet |
Tac | 31 | Definite friendly fire | Blue on blue |
Tac | 32 | Large unknown force | Gorilla |
Tac | 33 | Send me some help at “location” | Request Reinforcements “location” |
Order | 34 | What the hell is going on? | Situation? |
Order | 35 | Where the hell are you? | Location? |
Order | 36 | Go over to “location” | Move to “location” |
Order | 37 | Meet us or so-and-so at “location” | Rendezvous at “location” |
Order | 38 | Stop forward advance at “location” | Halt at “location” |
Order | 39 | Go over and shoot enemy at “location” | Attack “location” |
Order | 40 | Withdraw to “location” | Withdraw “location” |
Order | 41 | Keep on with what you're doing | Continue |
Order | 42 | Return to Base | RTB |
Tac | 43 | I need a medic at “location” | Medic “location” |
SitRep | 44 | We are heading over to “location” | Moving to “location” |
SitRep | 45 | We are returning to Base | RTB |
SitRep | 46 | We needed to stop at “location” | Halted at “location” |
SitRep | 47 | We are waiting at the planned location to attack from | In Rally Point |
SitRep | 48 | We have arrived at the objective | At Objective |
SitRep | 49 | We see enemy at “location” | Enemy Spotted “Location” |
SitRep | 50 | We have casualties | Casualties |
SitRep | 51 | We did it, mission accomplished | Mission Completed |
Comm | 52 | Use our authentication card, look up the “code” and read it back as arranged to confirm you are who you say | Authenticate “code“ |
Comm | 53 | Switch to Channel “number”, listen, then switch back | Pogo “number” |
Comm | 54 | Go to Channel “number” | Push “number” |
Comm | 55 | Start Communication Blackout until further notice | River City |
Comm | 56 | Tell me how the mission went | What luck |
Tac | 57 | Stop shooting, continue tracking | Cease fire |
Tac | 58 | Go ahead with the plan you just described | Cleared |
Tac | 59 | Decreasing in range | Closing |
Tac | 60 | Go to alternate mission or location | Divert |
Tac | 61 | We're busy fighting | Engaged |
Tac | 62 | Disengage temporarily | Extend |
Tac | 63 | Close fight of mixed up friendlies and enemies | Furball |
Tac | 64 | Identify Target | I.D. |
Tac | 65 | Continue attack | Press |
Tac | 66 | Go to prearranged regroup point | Reset |
Tac | 67 | Withdraw to avoid fire | Retrograde |
Tac | 68 | I'm positioned between two enemy forces | Sandwiched |
Tac | 69 | Disengage | Separate |
Tac | 70 | What is your tactical situation? | Status |
Tac | 71 | Give me tactical information | Tumbleweed |
Tac | 72 | Fire only at (unfriendly, positively enemy, nobody) | Weapons (free, tight, safe) |
Tac | 73 | We're out of ammo | Winchester |