A directed net is a more disciplined way of regulating high-traffic radio chatter. Essentially, one station acts as switcher giving other stations permission to send their messages. Everyone sends their messages "to" the net controller.
The basic procedure:
- net controller asks for "check-ins" in batches of 5 or so
- net controller asks first sender for their message
- net controller asks next sender for ther message and so on, in turn, till all sent
- net controller then asks for another batch of check-ins
All the other practices of radio communication still apply: brevity, form, clarity, etc., as described under the primary Radio Protocol page.
Example directed net exchange
All Stations, Control. Time is 1000. This is the directed net for Team Blazing Saddles. Check in now. Over.
Tally 10 at Big Rock moving to Hill 40. Request reinforcements at Hill 30 to intercept, over.
Bushman, 5 will rendezvous at hill 30 in 10 minutes, out.
At Hill 20, found Package Bravo. Over.
Skipper. Cav is patrolling along road 102 from Atlas, lay low for his escort group. Break.
3 fresh respawns at Bushman Base. Over.
Jethro, Stand by. Bushman, do you need more forces? Over.
Affirmative, send them directly to Hill 40. Over.
All Stations, check in now. Over.
- Assign back-up Net Controller in case the primary controller gets taken out