Tug of War

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Original Concept: Airmax, 2012.03.03.

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Scenario Backstory

Two warlords are battling for local domination. Each must expand their reach by taking the Objective. Once they have the Objective, they plan to eliminate their competition.


Team Split

  1. TEAM K: 9 to 12 players
  2. TEAM R: 9 to 12 players
  3. team balance: 1:1

Team 1 - K (Kilo)

Order of Battle

  1. Composition - 9 to 12 players (half of group)
  2. Assets - None
  3. Special Roles - None

Operation Orders

Mission Description

  • Stage 1 - Take Objective and hold it for 5 minutes. Contact an admin at start and finish of possession. (If you fail, you must fall back and defend the Base.)
  • Stage 2 - Attack Enemy Base.

Victory Conditions

You have held the Objective and secured the Enemy Base within 1 hour.

Communications Protocols

Team discretion

Respawn and Medics

Respawn at your base only.

Deployment

Initial Deployment at base.

Team 2 - R (Romeo)

Order of Battle

  1. Composition - 9 to 12 players (half of group)
  2. Assets - None
  3. Special Roles - None

Operation Orders

Mission Description

  • Stage 1 - Take Objective and hold it for 15 minutes. Contact and admin at start and finish of possession. (If you fail, you must fall back and defend the Base.)
  • Stage 2 - Attack Enemy Base.

Victory Conditions

You have held the Objective and secured the Enemy Base within 1 hour.

Communications Protocols

Team discretion.

Respawn and Medics

Respawn at your base only.

Deployment

Initial Deployment at base.

Special Rules and Game Mechanics

Props

None

Health and Medic

None

Ammunition and Supply

None

Administration

Game Admins

  1. As normally required
  2. Tasks
    1. Choose team bases
    2. Choose Objective Waypoint
    3. Monitor for POSSESSION OF OBJECTIVE
    4. Monitor for TIME LIMIT

Site Setup

  1. Objectives and Flags - None
  2. Other Resources - None

Variants

0