Open main menu

Changes

== Military Radio/Field Communication - (As Applicable to Airsoft/MILSIM Games) ==
C/O REMF from the Renegade RECON Forums
=== 18 Basics ===
# Decide and agree to a primary and secondary frequency. Make sure none of the radios end up on a sub channel (unless everyone is)
# Always conduct a commo check before departure with all elements. Use this as an opportunity to use good RTO procedures and to be sure all units know their call sign and yours and that they are identifying themselves and who they are calling with each transmission.
# As before, two squelch breaks without transmission means you heard the transmission but are too close to enemy positions to reply. If the reports are sent in sequence base will know which element is in contact with the enemy.
  === Basic Radio/COMS Terminology===
1. “Mikes” (refers to minutes).
32. If the party requesting the Fire mission intends to direct it they should state “WILL ADJUST”
=== Phonetic Alphabet===
A - Alpha
=== Key Things to Have Codes For: ===
Key Things to Have Codes For: * Terrain Features* Objectives* Rally Points* Primary and Alternate Landing and Pick-up Zones* Boundaries* Supporting Units* Codes that become standard SOPs within units* Directions (South, East, West, North) * Key orders (Withdraw, Attack, Initiate Contact, Hold Your Fire, Create a Distraction, Move Rapidly, Recon by Fire, Switch to Alternate Frequency, Go to Alternate Pick-up Zone. Tips for Effective Radio Transmission  Transmission is aided by open terrain and high ground.  Hold Antenna upright with antenna extension if possible.  Speak slowly  Listen for other transmissions before transmitting  Hesitate a split second after pressing your talk button before transmitting.  Assume they won’t know who you’re calling or who you are with each transmission unless you’re sure they’ll know.  On critical transmissions where you don’t hear a reply and you think the receiver may hear the transmission from your location but not the sender you may be a relay station. EXAMPLE: Dakota Three this is Dakota Seven I relay again transmission from Dakota Six, Requesting you execute a plan Whiskey Whiskey Over.”  In this case the receiver should identify both parties that they heard and themselves when responding.  EXAMPLE: “Dakota Seven and Dakota Six, this is Dakota Three, I received your relay, Wilco out.”  If they only heard Dakota Seven and Not Dakota Six they should say: Dakota Seven this is Dakota Three please relay to Dakota Six, Wilco Out.  Dakota Seven would then call Dakota Six and inform them that they were serving as a relay station.  EXAMPLE: Dakota Six this is Dakota Seven Be advised I am serving as a relay station for Dakota Three Over.” “Dakota Seven, Dakota Six, Roger Out.”   If you are transmitting and lose your train of thought or need to look at something up before finishing state “ WAIT OUT.” In this case the net isn’t tied up and the receiver knows to expect a follow-up finishing transmission later.)
Fresh and spare batteries should be on hand === Tips for all radios and operators should be fully versed on their use and have fairly proper radio procedures before using them in games.Effective Radio Transmission ===
# Transmission is aided by open terrain and high ground.
# Hold Antenna upright with antenna extension if possible.
# Speak slowly
# Listen for other transmissions before transmitting
# Hesitate a split second after pressing your talk button before transmitting.
# Assume they won’t know who you’re calling or who you are with each transmission unless you’re sure they’ll know.
# On critical transmissions where you don’t hear a reply and you think the receiver may hear the transmission from your location but not the sender you may be a relay station. <blockquote>Dakota Three this is Dakota Seven I relay again transmission from Dakota Six, Requesting you execute a plan Whiskey Whiskey Over.”</blockquote>In this case the receiver should identify both parties that they heard and themselves when responding.<blockquote>Dakota Seven and Dakota Six, this is Dakota Three, I received your relay, Wilco out.</blockquote>If they only heard Dakota Seven and Not Dakota Six they should say: <blockquote>Dakota Seven this is Dakota Three please relay to Dakota Six, Wilco Out.</blockquote>Dakota Seven would then call Dakota Six and inform them that they were serving as a relay station.<blockquote>Dakota Six this is Dakota Seven Be advised I am serving as a relay station for Dakota Three Over.</blockquote><blockquote>Dakota Seven, Dakota Six, Roger Out.</blockquote>If you are transmitting and lose your train of thought or need to look at something up before finishing state “ WAIT OUT.” In this case the net isn’t tied up and the receiver knows to expect a follow-up finishing transmission later.
# Fresh and spare batteries should be on hand for all radios and operators should be fully versed on their use and have fairly proper radio procedures before using them in games.
Radios are a great asset in all Mil Sims and when used properly are both functional and add greatly to the Mil Sim experience. Like in real military situations they are sporadically functional and Murphy’s law states they will go out when critically needed. This too adds to the realism. Have an alternate means to communicate and insure that you’re plan does not rely entirely on them.