== Maps and Directions ==
Originally Posted Tue, 03 May 2011 / 23:57 by jsae
* Using Grid References on the club map
* Some Military Map Symbols
* Using clock directions
=== Using Grid References at Panther ===
Three ways to use the map for indicating location, Enemy in Red
# areas of operation, using the Noob Map: http://op-for.ca/forum/viewtopic.php?t=11736
[quote="noob map"]Spearhead this is Sparrow. Enemy northeast of Pole to Pole. Over[/quote]
# mimic Military Grid Reference System (first diagram below; 6 digits = exact and 4 digits = approximate)[color=darkred] (recommended)[/color]
[quote="MGRS exact"]Spearhead this is Sparrow. Enemy at 355503. Over[/quote]
[quote="MGRS approx"]Spearhead this is Sparrow. Enemy at 3550. Over[/quote]
# abbreviate GPS UTM numbers (second diagram below)
[quote="GPS"]Spearhead this is Sparrow. Enemy at 3851. Over[/quote][/list]
'''MGRS''' - each square is 10x10, each unit is 5m box (numbered 0-9 across the side of the grid square)
[img]http://u6117.direct.atpic.com/33210/0/2169322/0.jpg[/img]
'''GPS''' - each square is 5x5, each unit is 10m box
[img]http://u6117.direct.atpic.com/33210/0/2169323/0.jpg[/img]
[quote="Using the coordinate grid"]From A-CR-CCP-121/PT-001, EO 405.03: LOCATE SPECIFIC POINT ON A MAP USING A FOUR AND SIX FIGURE GRID REFERENCE AND CONSTRUCTING A ROMER. Substitute 50m grid squares for our game use.
Quote:
Military grid references use the two-digit grid line numbers to identify specific grid squares. For centuries, mathematicians have always stated the X coordinate (horizontal) before the Y coordinate (vertical), so map users have adopted that procedure. Eastings are stated before Northings. Every 1000m grid square is identified by listing the numbers of the grid lines that intersect at its bottom left corner.
(example SNIPPED)
Remember: a four-figure grid reference refers to the entire grid square. '''The easiest way to remember to list the eastings then northings is to say, “In the door, then up the stairs.”'''
(emphasis added)[/quote]
=== Some Military Map Symbols ===
Originally posted Thu, 29 Dec 2011 / 23:28 by jsae
Some Military (App-6A) Map Symbols we can use on game maps.
[img]http://u6117.direct.atpic.com/39001/0/2395336/600.png[/img]
Symbols for other units can be found at
https://en.wikipedia.org/wiki/APP-6A#Unit_icons
and
http://www.monkeydoit.com/military-map-symbols.php
http://www.tacticalgamer.com/armed-assault-tactics-missions-mod-discussions/160617-nato-symbology-app-6a-guide.html
http://www.armchairgeneral.com/forums/showthread.php?t=53578
http://wiki.gis.com/wiki/index.php/APP-6A
https://secure.wikimedia.org/wikipedia/commons/wiki/Category:APP-6A
=== Using Clock Directions ===
Originally posted Sat, 09 Apr 2011 / 20:42 by jsae
Everyone is familiar with the clock directions, right? So the following image shows how we pull them together to work as a team.
'''12 o'clock is always best established around a group.''' Usually easiest when travelling as it's your planned general direction. If you are stationary, it's also pretty easy: pick an object you can see and call it your 12 o'clock. Bingo, everyone has the same clock now. It's bigger than your personal one, and that helps since you are part of a unit, rather than just one vehicle (often seen as a plane in our favourite movies).
Once your unit shares the same directions, everyone shares the same direction to look when you see something.
For example, your unit is moving south-southeast and a team member spots an enemy unit to the right.
Since you are moving south-southwest, that's your 12. If the enemy is positioned as shown on the map below, What clock position are they when you are at the location shown?
[img]http://u6117.direct.atpic.com/33210/0/2142492/0.jpg[/img]
Exactly. 2 o'clock, kind of forward right.
When you keep your movement discipline, if your right flank says "2 o'clock", then the leader in the middle just looks to the right front. This saves trying to figure out where the spotter is and their direction.
'''Avoid "my" anything in small unit tactics. Use your unit position as the centre and a known direction as your 12, and you will save precious time.'''
Originally Posted Sat, 10 Sep 2011 / 23:22 by jsae
Here's a tighter view of the squad clock in action.
Referring to the image below, a 6-man element is passing a two-man element near a river. The 6-man element (Alfa) is patrolling in a wedge with a drag man checking their rear. The two man element (Bravo) is monitoring activity approaching their encampment east of this close-up map.
Alfa-6 thinks he notices Bravo-2. A6 is highlighted by a green circle.
Using the unit direction clock, B2 is at the unit's 10 o'clock.
Alfa-6: "Contact 50 feet, 10 o'clock. "
'''The squad can react together to address the situation. '''
[img]http://u6117.direct.atpic.com/35183/0/2320627/600.jpg[/img]
== Challenge and Response - Passwords in the Field ==