Difference between revisions of "East vs. West"
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| Line 76: | Line 76: | ||
None | None | ||
== Administration == | == Administration == | ||
| + | {| class="wikitable" | ||
| + | |+ Set Options | ||
| + | !ALFA !!ZULU | ||
| + | |- | ||
| + | |Swamp Base | ||
| + | |Castle | ||
| + | |- | ||
| + | |North Base | ||
| + | |Square C5 | ||
| + | |- | ||
| + | |Bunker | ||
| + | |Square E1 | ||
| + | |} | ||
=== Game Admins === | === Game Admins === | ||
# As normally required (1 -2) | # As normally required (1 -2) | ||
# Task | # Task | ||
## Assign Blue insertion (ALFA) and Evac (ZULU) points | ## Assign Blue insertion (ALFA) and Evac (ZULU) points | ||
| − | |||
=== Site Setup === | === Site Setup === | ||
Revision as of 05:33, 18 February 2013
Original Concept: Dice, 2012.07.09 - 1358 Local
Back to Scenarios and Developed Games
Contents
Scenario Backstory
Insurgents are setting up military posts across the Korengal Valley in the Kunar Province near the Pakistani Border. US Forces have been air lifted into a US forces outpost and must clear all military bunkers before reaching the evac LZ.
Team Split
- RED: 1/2 of players
- BLUE: 1/2 of players
Red (EAST)
Order of Battle
- (Russian, Chinese, on other Eastern weapon designs only)
- Composition - 1/2 of players
- Assets
- LMG, RPK, SAWs if present (equal number on each faction)
- 0 medics
- Special Roles
- Commander (mobile)
Operation Orders
Mission Description
- Maintain domination of field
- Defend all structures
- Defend Evac Point
Victory Conditions
- Successful defense of any and all structures, including Evac Point
Communications Protocols
- Team discretion
- Monitoring enemy signals prohibited
Respawn and Medics
- 60 s bleed out
- respawn any non-Blue structure
Deployment
- Team discretion
Special Team Rules
- Blue origin base (ALFA) completely off-limits even if empty
- Commander must log all captured bases and coordinate list updates with his opponent
Blue (WEST)
Order of Battle
- (American, British, and other Western design weapons only)
- Composition - 1/2 of players
- Assets
- LMG, RPK, SAWs if present (equal numbers on each faction)
- 2 Medics
- Special Roles
- Commander (mobile)
Operation Orders
Mission Description
- Insert at ALFA
- Clear all structures
- Secure Evac Point at ZULU
Victory Conditions
- All structures cleared
- Secured and rendezvousedat Evac Point
Communications Protocols
- Team discretion
- Monitoring enemy signals prohibited
Respawn and Medics
- 60 sec bleed out for riflemen
- 120 sec (2 min) bleed out for Medics
- respawn at any Blue structure
- if overrun, must respawn at ALFA
- Medics heal with 60-sec tow-hand touch, respawn at any friendly site
Deployment
- ALFA site
Special Team Rules
- Bases only cleard if entered by two blue players
- Structures are held indefinitely (no recovery by Red)
- Commander must log all captured bases and coordinate list updates with his opponent
Special Rules and Game Mechanics
Props
None
Health and Medic
By team
Ammunition and Supply
None
Administration
| ALFA | ZULU |
|---|---|
| Swamp Base | Castle |
| North Base | Square C5 |
| Bunker | Square E1 |
Game Admins
- As normally required (1 -2)
- Task
- Assign Blue insertion (ALFA) and Evac (ZULU) points
Site Setup
- Objectives and Flags - None
- Other Resources - None