Difference between revisions of "East vs. West"

From Airsoft Information
Jump to navigation Jump to search
 
Line 5: Line 5:
 
Insurgents are setting up military posts across the Korengal Valley in the Kunar Province near the Pakistani Border. US Forces have been air lifted into a US forces outpost and must clear all military bunkers before reaching the evac LZ.
 
Insurgents are setting up military posts across the Korengal Valley in the Kunar Province near the Pakistani Border. US Forces have been air lifted into a US forces outpost and must clear all military bunkers before reaching the evac LZ.
 
{| class='wikitable'
 
{| class='wikitable'
+Eastern Models vs Western Models
+
|+ Eastern Models vs Western Models
 
!AK Eastern Gun (EG) !!M4 Western Gun (WG)
 
!AK Eastern Gun (EG) !!M4 Western Gun (WG)
 
|-
 
|-

Latest revision as of 05:44, 18 February 2013

Original Concept: Dice, 2012.07.09 - 1358 Local

Back to Scenarios and Developed Games

Scenario Backstory

Insurgents are setting up military posts across the Korengal Valley in the Kunar Province near the Pakistani Border. US Forces have been air lifted into a US forces outpost and must clear all military bunkers before reaching the evac LZ.

Eastern Models vs Western Models
AK Eastern Gun (EG) M4 Western Gun (WG)
AK74, AK56, AK100 series M4 and variants PTW
Type 96(and 97) L85a2, L86, etc
Masada AKM Masada ACR
SVD M24, L96

LMG and RPK SAWs to be announced and equal per team. Additional guns may be used.

Team Split

  1. RED: 1/2 of players
  2. BLUE: 1/2 of players

Red (EAST)

Order of Battle

  1. (Russian, Chinese, on other Eastern weapon designs only)
  2. Composition - 1/2 of players
  3. Assets
    1. LMG, RPK, SAWs if present (equal number on each faction)
    2. 0 medics
  4. Special Roles
    1. Commander (mobile)

Operation Orders

Mission Description

  • Maintain domination of field
  • Defend all structures
  • Defend Evac Point

Victory Conditions

  • Successful defense of any and all structures, including Evac Point

Communications Protocols

  • Team discretion
  • Monitoring enemy signals prohibited

Respawn and Medics

  • 60 s bleed out
  • respawn any non-Blue structure

Deployment

  • Team discretion

Special Team Rules

  • Blue origin base (ALFA) completely off-limits even if empty
  • Commander must log all captured bases and coordinate list updates with his opponent

Blue (WEST)

Order of Battle

  1. (American, British, and other Western design weapons only)
  2. Composition - 1/2 of players
  3. Assets
    1. LMG, RPK, SAWs if present (equal numbers on each faction)
    2. 2 Medics
  4. Special Roles
    1. Commander (mobile)

Operation Orders

Mission Description

  • Insert at ALFA
  • Clear all structures
  • Secure Evac Point at ZULU

Victory Conditions

  • All structures cleared
  • Secured and rendezvousedat Evac Point

Communications Protocols

  • Team discretion
  • Monitoring enemy signals prohibited

Respawn and Medics

  • 60 sec bleed out for riflemen
  • 120 sec (2 min) bleed out for Medics
  • respawn at any Blue structure
  • if overrun, must respawn at ALFA
  • Medics heal with 60-sec tow-hand touch, respawn at any friendly site

Deployment

  • ALFA site

Special Team Rules

  • Bases only cleard if entered by two blue players
  • Structures are held indefinitely (no recovery by Red)
  • Commander must log all captured bases and coordinate list updates with his opponent

Special Rules and Game Mechanics

Props

None

Health and Medic

By team

Ammunition and Supply

None

Administration

Game Admins

  1. As normally required (1 -2)
  2. Task
    1. Assign Blue insertion (ALFA) and Evac (ZULU) points
Set Options
ALFA ZULU
Swamp Base Castle
North Base Square C5
Bunker Square E1

Site Setup

  1. Objectives and Flags - None
  2. Other Resources - None

Variants

?