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7 bytes removed ,  02:45, 25 February 2013
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What if we used battlefield reinforcements as our metaphor instead?
 
== Alternative - Battlefield Reinforcements ==
 
Battlefield reinforcements occur as entire units because they are sent based on timely need. Following the videogame metaphor is consistent with long term wars with new recruits replacing casualties, but we play on a much smaller time scale. At our scale, new recruits are unavailable.
* set up atmosphere of assigning squadleaders and RTOs (radiomen)
* respawn in squad-sized waves
 
 
 
== Squad Naming For Battlefield Reinforcements ==
 
The best way to name your squads so that you can keep using "new" ones on the radio net is to use generic terms rather than individual player call signs. Let's use a simple example:
<blockquote>Jsae, zRampage, Airmax, Dizzy and Whiskey start out as a unit on their team. Call them "ALFA ONE". zRampage and Jsae are hit and forced to respawn, leaving ALFA ONE.</blockquote>
<blockquote>zRampage, Jsae, Deep6, Jethro, Switch respawn as a new unit, call them "ALFA TWO". As a respawn unit, they radio in as "BACK IN ALFA TWO" to announce their presence to the team.</blockquote>
 
For the team strategy, you have now a second wave on the field, but still consistent squads you can use clearly on the field. Once each squad is completely decimated, the team retires that call sign for the game.

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