I also have an interest to use a “news team” in this event. I think there will be a need for some role playing here.
== Cobra GR1 - 2012.08.28==
This is a 2 part depiction of events that COULD have happened after the First Battle of Mogadishu.
'''Date''': October 7, 1993
'''Location''': Mogadishu, Somalia
Three days after the botched raid that resulted in the deaths of 19 American soldiers and 1 captured Blackhawk pilot, the American government decides to send Delta Force and Army Rangers back into hostile territory to rescue the downed pilot.
" We Will Leave No Man Behind "
=== PART 1 ===
Code Name: "Operation Pumpkin Patch"
'''Task Force Objective:'''
Task Force Alpha and Bravo are sent in to locate and confirm the location of pilot from 3 possible bases.
'''Somali Militia Objective:'''
Prevent Task Force from collecting intel.
'''Rules:'''
* Both teams have unlimited respawns from their designated point
* Somali Militia pick 1 base to hold their prisoner ( who is depicted by a colored pylon or marker )
* Prisoner must be in plain view from inside the base, but not necessarily seen from outside the base.
* Task Force must confirm the pilot's location by raiding the bases and confirming by radio communication to admin.
* If a player does not have a radio, he must go back to the HQ or tell a live teamate with a radio to relay the intel.
'''REMEMBER''' " Dead men tell no tales " If you are killed before you relay the intel, you CANNOT tell a fellow teamate to relay information. You essentially become a new player.
'''Victory Conditions'''
Game ends when the correct intel is relayed or if time runs out.
=== PART 2 ===
Code Name: " Operation Eleanor "
'''Delta Force Primary Objective:'''
Rescue downed pilot and escort him back to HQ.
'''Delta Force Secondary Objective:'''
After rescuing pilot, destroy enemy base with timed explosives.
'''Somali Militia Objective:'''
Prevent Delta from rescuing the pilot and destroying base.
'''RULES:'''
* Delta have 2 respawns each from their designated point.
* Once they have used their 2 lives, they switch sides and become Militia.
* Militia have unlilited respawns from their designated point.
* Pilot has 2 respawns from the prisoner base. If the pilot uses his 2 lives, the primary objective has failed, and he becomes a Militia.
* Delta will use explosives already in the enemy base, to destroy it. ( egg timer set to 3-5 mins. )
* After Delta sets explosives, the Militia may try to defuse it. ( stop the timer )
'''Victory Conditions'''
Game ends when both Primary and Secondary missions fail or when the pilot safely reaches the HQ. ( Delta only needs to safely rescue the pilot to win the game. )
'''NOTES'''
# The limited respawns given to the Delta team is to reflect the overwelming odds the American forces faced during the real battle.
# The idea is to promote teamwork and communication
# PART 2 " Operation Eleanor ", can be played as a game on its own.
The rules of this scenario are not set in stone, and need some tweaking, it was the whole Blackhawk Down idea that I wanted to share.
Thanks for reading, and tell me what you think.