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	<id>https://lmag.jesseneri.ca/info/index.php?action=history&amp;feed=atom&amp;title=In-play_Callsigns</id>
	<title>In-play Callsigns - Revision history</title>
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	<updated>2026-07-06T15:50:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://lmag.jesseneri.ca/info/index.php?title=In-play_Callsigns&amp;diff=643&amp;oldid=prev</id>
		<title>Jsae: Created page with &quot;Back to Radio Protocol Airsoft Information  Every player during Vancouver area airsoft games uses their forum username as their radio callsign to help others recognize...&quot;</title>
		<link rel="alternate" type="text/html" href="https://lmag.jesseneri.ca/info/index.php?title=In-play_Callsigns&amp;diff=643&amp;oldid=prev"/>
		<updated>2013-04-07T19:37:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Back to &lt;a href=&quot;/info/index.php/Radio_Protocol&quot; title=&quot;Radio Protocol&quot;&gt;Radio Protocol&lt;/a&gt; &lt;a href=&quot;/info/index.php/Airsoft_Information&quot; title=&quot;Airsoft Information&quot;&gt;Airsoft Information&lt;/a&gt;  Every player during Vancouver area airsoft games uses their forum username as their radio callsign to help others recognize...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Back to [[Radio Protocol]] [[Airsoft Information]]&lt;br /&gt;
&lt;br /&gt;
Every player during Vancouver area airsoft games uses their forum username as their radio callsign to help others recognize them.  &lt;br /&gt;
&lt;br /&gt;
During scenarios and milsims, using individual callsigns can introduce confusion as players respawn into different squads and possibly even different roles during the game:  squad leaders die and other players step in temporarily; squads split up; game commanders swap roles with other players to get out into the broader game; and more.  &lt;br /&gt;
&lt;br /&gt;
Dedicated role and unit callsigns become more important in larger games.  The commander or command centre needs a name.  The squads need names.  Even the objectives are better off with two-syllable names.  &lt;br /&gt;
&lt;br /&gt;
Imagine having a game where you get more than one channel assigned to your team.  Suddenly you could have: &lt;br /&gt;
* a fast-track channel to use for command-level messages&lt;br /&gt;
* a channel for squad players to use for informal communication&lt;br /&gt;
* a spare channel for other messages&lt;br /&gt;
&lt;br /&gt;
In-play callsigns allow players to have two-syllable shorthand designators for all the key items.  &lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Content !!Radio Callsign&lt;br /&gt;
|-&lt;br /&gt;
| Commander ||Big Bird&lt;br /&gt;
|-&lt;br /&gt;
| Objective 1 ||Pizza&lt;br /&gt;
|-&lt;br /&gt;
| Objective 2 ||Nachos&lt;br /&gt;
|-&lt;br /&gt;
| Squads ||Papa 1, Romeo 1, Oscar 1&lt;br /&gt;
|-&lt;br /&gt;
| Squad Leader ||Six or One&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
More:&lt;br /&gt;
* [[Radio Operator]]&lt;br /&gt;
* [[Brevity]]&lt;br /&gt;
* [[Code Cards]]&lt;br /&gt;
* [[Recommended Phrases]]&lt;/div&gt;</summary>
		<author><name>Jsae</name></author>
		
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