Airsoft - A Brief History
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Quoted from Michigan Tactical Airsoft Centre: http://www.mtacusa.com/history_of_airsoft.html
In the 1970s Japan made it illegal to own a firearm, though there was a large interest in them. Because of this interest, manufacturers started to produce realistic looking spring-powered guns. These guns fired several calibers of plastic or rubber BBs, but were eventually standardized into 6 mm and 8 mm sizes. The early spring powered weapons then morphed into gas and battery powered ones, using a variety of systems.
The hobby then migrated to North America in the mid 1990s. This is due in large part to the addition of many new AEG (Automatic Electric Gun) manufacturers in Japan, China, Taiwan, as well as many others. Though the origin of the actual game is unknown, it is easy to see that now airsoft has exploded in popularity and has had the highest rise in popularity from 2001 to present time than any other outdoor sport in the world.
Airsoft is a game in which participants eliminate opponents by hitting each other with 6mm or 8mm plastic bb bullets fired from a compressed-air gun (or airsoft gun) powered by propane, compressed air, manual spring-action, or an electrically powered gearbox.
Airsoft participants organize meetings at dedicated airsoft battlefields often adapted to provide walls, bunkers, trenches, buildings, towers, and other similar man-made field enhancements to offer realism analogous to real combat environments.
Airsoft games vary greatly in style and composition depending on location, budget, and the quantity of participants but often range from short-term skirmishes, organized scenarios, military simulations, or historical reenactments.
Combat situations on the battlefield often involve the use of common military tactics to achieve the objectives set in each game. Participants typically use varying types of non-lethal weaponry designed as replicas of real firearms, tactical gear, and accessories used by modern military and police organizations.
MilSim
"MilSim", short for Military Simulation, generally combines airsoft play with some military live-action role-playing elements. This type of play may be considered "hard core" by many players because of the heightened amount of involvement required. Several goals or missions may be assigned to each team, along with a basic load-out (i.e., supply) of ammunition, rations, explosives, and radios.
A key element in MilSim games is the use of low-capacity magazines, replicating the actual magazine capactity of the 'real-steel' firearm the airsoft gun is replicating. Examples of these include the 30 round STANAG magazines of the M4, M16, Type 89, SCAR-L and several others.
Teams will remain in the field for the duration of play, only returning to a staging area or "safe zone" for medical emergencies and for other special circumstances. Military simulation games often last several days. For example, the large Berget annual event in Sweden lasts for six days with no breaks. In large scale MilSim operations, players often use vehicles such as painted vans and trucks. In some cases, such as Operation Irene (an annual MilSim held in the midwest U.S.), real APCs and tanks are used. Such large scale events can take place in MOUT (Military Operations in Urban Terrain) facilities.
True MilSim requires players to adhere to an agreed level of uniform authenticity and to play as part of a team. Open days or skirmishes where sides are nominally identified by colored armbands but where players dress in a variety of military or paramilitary impressions is not MilSim. These events are sometimes known as SISK (Skirmish In Silly Kit).
Airsoft games are not limited to MilSim or "skirmish" modes. There is great versatility and flexibility in play styles.