2015-04-08 / 16:09 UTC GMT +00:00
No, I totally agree with you within that context. I myself would rather catch a cheater and ban them for life than just maybe deter them for today. Honestly, most games that say chrono spot checks don't actually do it. I've been to only one game where I was asked to chrono in game and on the spot, and maybe two others where I have even seen it done at all.
I myself don't know why they're just pickng on PolarStars, is this becoming a problem? I have always had the largest issues with GBBRs myself. I'll explain; a cheater is a cheater. Cheating is a mentality and an intent, it is something done on purpose and that mindset has to be hunted down and drowned out. The equipment itself doesn't cheat, so although controls and standards are good, they should be the same across the board. If we're worried about guns with an easily variable FPS, and fair enough, I'd say the PTW is the easiest to alter. Depending on how tight your takedown pin is, you can swap cylinders in under ten seconds flat. Quick change spring AEGs I find take a full minute or more to adjust, same with high end programmable mosfets. NPAS valves are all over the place, usually depending on where they are installed on the gun, and Polar Stars and similar I honestly couldn't tell you. If it's just a matter of air tank valve adjustment, then technically they could be adjusted in one to two seconds depending on your setup. Perhaps then the issue is less with cheating and more with it adjusting itself? Here's my real question; how high can the velocity of a Polar Star go if adjusted open all the way?
GBBRs, depending on which type you have, can be heavily adjusted just by switching rounds. I'm not just talking about joule-creep, but a minimal variance in velocity when changing out rounds. Let's take the cheaters out of the equation for a second, because I'd like to hear people's thoughts on GBBRs, as well as more on Polar Stars. So with an AEG, PTW, Springer, etc, when you up the round weight, let's say from 0.20g and up, the velocity and therefore the joules drop pretty steadily amongst all platforms. If my gun chrono's at 400 FPS on a 0.20g, then it drops to 360 on a 0.25g, 340 on a 0.28g, etc, but the overall kinetic force doesn't go up, it stays relatively the same. On many GBBRs, this isn't the case. I have seen ones that let's say chrono at 400 FPS on a 0.20g, then 392 with 0.25g, and 388 on a 0.28g, etc. This means the overall kinetic force of the gun is sky-rocketing and becoming more dangerous. Add on top of that temperature swing and that gun could be shooting extremely high over the limits by noon, when it starts to warm up a bit. In my opinion, let me say, that each individual is 100% responsible for their gun. If I was to run a game, and we chrono'd your GBBR at game start and it was within limits, then spot check chrono'd at say noon, and it was over with nothing adjusted, I'd ban that gun and possibly kick the player out. I don't care that their gun is adjustable, non-adjustable, has major or mild temperature changes, suffers from occasional joule creep, cost them a fortune, or is the only gun that they have. So how did we combat this? Well, for starters most places didn't have an inbetween class for DMR, it was assault or sniper, period. The places that did have a DMR class had rules about gun length, using a scope and bipod, also having full-auto fully locked out. So the general assault limit was 400-420 FPS. 400 was the benchmark, 420 was the hard cap. This meant that a gun that shoots or is capable of shooting 421 or higher is strictly prohibited. I'm not talking about adjustably so, like you can turn a valve or swap a spring, but in its present state. So during chrono, everyone with a spring to air-cushion platform could essentially go up to 415-419 FPS depending on how the admin felt about it. GBBRs were usually kept lower because they would, or may, increase as the day went on. Also, GBBRs had to chrono with two round weights, usually 0.20g and 0.28g, then the player would have to state what round weight they were using. If it was 0.30g, 0.32g, or higher, they may be asked to chrono again with that round weight, depending on how their gun reacted during initial chronographing. Once it was all said and done, the GBBR player, if within the safety limits and had no chance of their gun temperature swinging over, were stuck with that one BB weight, they were not allowed to switch. So, what do you think and how does this relate with Polar Stars? I know they don't suffer from temperature and humidity as much, but what about joule-creep and upping the round weight?
So to totally finish off my opinion on the velocity control topic, I'd have to say, I agree with Cook-Off, but I'm really all for control points to be put in place. Firstly let me say that I will never disagree with a rule just because it is new or will cost me money. These things are not anyone else's problem but their own individual issue. I've seen games that demand a certain level of comms equipment, specific patterns of camouflage, specific safety kit requirements, etc, etc. If someone doesn't have these things, their choices are to buck up or shut up. If you can't a afford it or don't want to do it, then don't attend. The game host has no responsibility to cater to individuals. As far as the control devices themselves, they do have a home in game. Once a venue reaches a certain size, let's say 60 - 100 people, it becomes harder to ref or admin. In airsoft this can be like trying to corral a group of rabid cats. So if an intelligent velocity control exists, then it's just one more way you can make the gun owner more personally accountable. The less equipment on the field you need to worry about, the better it will be for everyone as admins can focus on other crap. If you're responsible for a game you'd want to do everything reasonable to keep players health and safety maximized. I can tell you that FPS cheaters are rampant within the sport.
But whatever the rules end up being, they have to be the same for everyone. So if Polar Stars and similar require locks, then all Polar Stars and similar need to be locked on the field.
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