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[Wkd] Nov 15 - DUNCAN - Operation Island Rising

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Tjfast

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[Wkd] Nov 15 - DUNCAN - Operation Island Rising

Post2014-07-17 / 01:39 UTC GMT +00:00

For those who haven't seen heard....



Nov 15 at 12:00pm to Nov 9 at 1:00pm
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Dagger Deep
1350 Tzouhalem Rd, Duncan, British Columbia v9l-6t5

edited date




Milsim; a dirty word for an organizer. Milsim is an aspect brought to the game by the players themselves. The host exists to create the situation and the players exist to deal with that situation. I believe that HOW they do it is up to them and I never waste my time enforcing a 'milsim' approach... I simply arrange games to allow the teams with the better leadership and organization to dominate.

Operation: Island Rising

Cost: $25/player
Age: 18+, 16+ with parental consent. Waivers are available at (hang tight, I'll find a printable copy online here)

----------------------
Scenario;

Throughout the entirety of the day, the main objective is Territory Control. Marker points will be placed throughout the land. These are indicated by stanchions with flags and glowsticks (for night indication). At any point, raise your flag (daylight) or coloured glowstick (night) to display control of a location. Points are counted every 30 minutes the entire 24 hour period. Secondary objectives for bonus points will be deployed throughout the game. The team with the most points at the end wins. It's that simple.

-Teams-
Green vs Tan (subject to change)

----------------------
Itinerary;

1100h - 1200h : Gate Open, Parking Lot Open.
1200h - 1245h : Registration, Field Fees to be Paid
1245h - 1300h : Safety/Mission Brief
1300h - 1315h : Deploy to Field.
1315h : GAME ON, Day Protocol (kill rags)
1626h : Sunset, Night Protocol (red glowsticks)
1826h : Moonrise, Full Moon (95% Illumination)
2359h - 0001h : November 9th, 2014
0702h : Sunrise, Day Protocol (kill rags)
0953h : Moonset
1300h : End of Game
1330h - 1345h : Debriefing
1500h : Gate Closed
----------------------
Logistics;

--Available--
Parking.
Camping.
Outhouse.
Tim Hortons (10 minute drive)

--Not Available--
Potable Water Supply (bring your own)
Food (bring your own)

----------------------
Field Rules;

--Required Equipment-- (have it or don't show up)
Eye Protection
Fox40 Whistle (or equivalent)
BioBBs only
Kill Rag/Red Light (glowstick or red lens flashlight)
Personal Hydration/Nutrition Solution

-Guns- (will be chronographed on site)
415fps w/ .20g BB Full-Auto & Semi-Auto
500fps w/ .20g BB Bolt Action Sniper Rifles

-Minimum Engagement Distance-
<350fps - Point Blank
350-415fps - 10ft
>415fps - 50ft

-Hits-
If you or your gear is hit, you are dead and must return to spawn to play.
If your gun is hit, it is dead and must return to spawn to play.
Ricochets do not count from rifles, but do count in the case of grenades (40mm, Tornado, etc)

-Conduct-
If you're dead, shut up until you return to spawn.
Mercy is a courtesy, not a rule.
No drinking, no drugs.
Don't shoot towards or in the parking lot except in the designated direction

-Equipment Restrictions-
Blue Smoke Grenades/Blue Glowsticks prohibited (part of the scenario)
Thunder Bs or other sound devices.
Explosives.
Strobes.
Homemade Pyro
Non-Cold Burning Smoke
Lasers (the damaging kind)
If you're not sure, ask.

-Encouraged Equipment-
Sentry Guns
Drones
Large Field Lights
Radios
NVG/FLIR
Bio Tracers
Lasers (non-damaging kind)
If you're not sure, ask.

-Final Things To Note-

Fees are non-refundable once paid.
If you are being unsafe, you will be told.
If you are still being unsafe, you will be leaving.
If you need to work on your gun, you must rechrono.
If you use a hot gun, I will break it over your face.

---------------------
After NMRiH2 was canceled, I realized I still had a favour to do for a friend who is no longer with us.

Any profits made from this (which are marginal after expenses) will go to BC Cancer Society in memory of our good friend, Christopher Supina.

There may be a raffle for prizes at the end (profits to BC Cancer as well).

For those who do not know me, I am Daniel-James (Janus on ASC). I am the lead organizer of the original No More Room in Hell, a retired administrator of Northern Arms Airsoft and Windsor Airsoft Club. I've played airsoft in multiple provinces across Canada since 2004 and have written and referee'd dozens and dozens of scenarios throughout my time. I have quite a bit of experience doing this and I put on very fluid, very dynamic and all-around awesome scenario games. Definitely hope to see you out this fall as I make up for the cancellation of NMRiH2 to you.




I didn't see any posts in regards to this milsim, also, please move to the appropriate section, wasn't sure where it should go.
Last edited by Tjfast on 2014-09-17 / 07:39 UTC GMT +00:00, edited 2 times in total.
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Re: [Wkd] Nov 8 - DUNCAN - Operation Island Rising

Post2014-07-25 / 07:19 UTC GMT +00:00

Sweet, glad to see this got cross-posted.

I'm assuming you guys haven't seen Dagger Deep. It's only a few minutes away from Midway (where NMRiH1 was) and it's a bit different. It's a very well-maintained HARP (larp, but they actually beat the shit out of each other) field. There's a giant city wall, buildings, forts, towers, trails internal to the tree line, fields, moats, etc. It's awesome and very unique to play on.

Check this out if you want to get an idea of the layout:

http://www.youtube.com/watch?v=ULqXNbcKkdo Operation: Boomstick Editon
The Brotherhood lays an epic beating on the enemy and wins a 1.5h scenario in 5 minutes.

http://www.youtube.com/watch?v=LD5c0c6eblY Operation: Brain Candy
We teamed up with Medieval Chaos and had a blast with zombies ala L4D2 style (even a tank shows up). The field is going to look a little more like this by the time November rolls around.

I'm still very apologetic for having to nix NMRiH2, so this will hopefully make up for it a little bit.
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Re: [Wkd] Nov 8 - DUNCAN - Operation Island Rising

Post2014-07-25 / 19:48 UTC GMT +00:00

OOOh, new map!
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Re: [Wkd] Nov 8 - DUNCAN - Operation Island Rising

Post2014-07-25 / 23:58 UTC GMT +00:00

field looks like fun! Will know in a few weeks what my courses and work will look like.
"Watch your 6" here comes SGB.

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Re: [Wkd] Nov 8 - DUNCAN - Operation Island Rising

Post2014-07-27 / 00:02 UTC GMT +00:00

Looks like a great field.
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Re: [Wkd] Nov 8 - DUNCAN - Operation Island Rising

Post2014-08-07 / 05:32 UTC GMT +00:00

Push the date to the right one week, guys. Medieval Chaos added an event to their season so their final battle 'Darkest Day' will be on this weekend. This being THEIR field, they've got right of way.

Still gonna be awesome, though.
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Re: [Wkd] Nov 8 - DUNCAN - Operation Island Rising

Post2014-09-16 / 03:21 UTC GMT +00:00

Can you edit the date on the subject line? I don't want to confuse anyone and have anyone make the ferry trip just to show up while MCP is conducting medieval siege war on the city walls.

...I mean, Army of Darkness moment aside...

...yeah, show up on the right day.

15 November at 12:00 to 16 November at 13:00
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Re: [Wkd] Nov 15 - DUNCAN - Operation Island Rising

Post2014-10-24 / 06:14 UTC GMT +00:00

Question on this one; do we need to register prior to the event, or is it more of a 'show up and pay' kind of deal?
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Re: [Wkd] Nov 15 - DUNCAN - Operation Island Rising

Post2014-10-25 / 04:18 UTC GMT +00:00

It's show up and pay, no real need to register beforehand. It's just aimed to be a large informal scenario game with some camping to the side and all around good times.

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