[Sat] Nov 1 - Op: Black November MILSIM @ Panther

LOCATION
Panther Paintball Ltd
19022 - 16 Avenue, Surrey, BC
Contact 604-542-0890 for directions if you get lost
Map Reference (UTM Zone 10U, NAD83): 522200 East, 5430550 North
FEES
Player Field Fee $5 (payable to Panther Paintball)
Milsim Fee $20.00 (payable to LMAG)
Panther Field BB's only
Field Fee and BB purchases are CASH or Debit
Milsim Fee is CASH only
SCHEDULE
0900 to 1030 : AEG-Kit Prep/FPS Check/Game Fee Collection
1030 - 1100 : Pre-Game Safety Briefing, Briefing, Split Teams
1100 : Game Start
1600 : End Game
1630 - 1730 : Prizes
FPS LIMITS
Muzzle-velocity limits in feet per second using 0.20g BBs
Sidearms: Gas/CO2/Spring/Battery - 350 FPS
AEG: Gas/CO2/Spring/Battery - Full Auto/Semi Auto - 400 FPS (40 Foot Minimum Engagement Distance & 20 Foot No-Fire Distance = ENFORCED)
Details:

NOTE:
B. Sniper Players (with mandatory sidearm)
AEG DMR: Gas/CO2/Spring/Battery - Semi Auto ONLY 450 FPS (60 Foot Minimum Engagement Distance = ENFORCED)
Bolt-action Sniper Rifle (Sniper 2 Certified Only) 500 FPS (100 Foot Minimum Engagement Distance = ENFORCED)
BEFORE YOU GET TO PLAY:
- LMAG Safety Rules have ZERO EXCEPTIONS. (Ignorance of these rules IS NO EXCUSE & WILL NOT BE TOLERATED)
- Read the LMAG safety rules & regulations before attending. Link HERE ---> rulebook
- ALL PLAYERS must attend the pre-game safety briefing - NO EXCEPTIONS
- You MUST PAY YOUR GAME DAY FIELD FEE BEFORE YOU CAN PLAY
- AEGs/Snipers firing over LMAG listed FPS field limits are PROHIBITED. (Random FPS checks are enforced)
- Mandatory informing the Admins/FM's if you are using an AEG over 400 fps. (Random FPS checks are enforced)
- Games will proceed in all weather conditions.
- Panther field Bio BBs ONLY.
LMAG will turn away players without the following gear:
- paintball barrel condom for your AEGs in the SAFE ZONE, (Any other blockage device is not acceptable)
- sealed goggles (paintball approved or ballistic, ASTM F1776-09 or sealed Z87.1)
- RED Kill Rag
- Full Face Protection for players under 18
- working GMRS-capable Radio (handheld transceiver)
- Minimum Player Age Restriction: 16 years old
FINAL NOTE:
THIS THREAD IS FOR POSTING YOUR ATTENDANCE. POST COMMENTS ELSEWHERE.
Game Summary and Notes
Game scenario has opportunities to earn extra draw tickets for the list of prizes at the end of the game. All paid players will receive "1" ticket for the prizes (you must be at the draw with only your tickets to enter the draw, you cannot except prizes for friends that have left the game or use their tickets).
The game on based on field limitations and total amount of players involved.
Game will take place on Airsoft side field with standard boundaries enforced on North/South/East of the field. For the West Side... Height of land on the ravine separating Paint ball fields and Airsoft side field will be in use, the Apex over-looking the Ravine down to the Creek is the boundary. Any players found playing on the Paintball side will be terminated from the Sim and their tickets revoked!
You can cross the creek at the north/south or log bridges only!
You need a KILL RAG and RADIO.
All other LMAG game rules will be in effect as seen at the beginning of the SIM sign up page.
NO ROOM FOR CHEATERS, DAYDREAMERS OR LONE-WOLF-do-as-you-please players. This will be a "TEAM" game where you need to follow and monitor what your team is doing and participate in what your team is doing! Pack you gear in with you: BB's, batteries, snacks, and water. No dancing back to the parking lot for a chit-chat and a little break. You are in a team game supporting your team. Also, cheaters will be asked to leave the Game....CALL YOUR HITS AND GET YOUR KILL RAG ON!!
...............
Timings
- Meet at 9am
- Sign up and Chrono guns (Panther field fee and LMAG Sim fee)..... 9am-1030am.
- Briefing and Split teams (teams will wear arm bands) ..... 1030-11am.
- Head into field for Game start 11am
Command and Signals
All LMAG Admins and FMs will handle game questions and marshalling issues on the field.
Admin channel for game start will be Channel... " 5 "..
At game start, North team channels TBA......South teams channels TBA.
GAME DURATION
......1130AM - 4PM without breaks....
Rally at the parking lot, prize draws and game de-brief at 4:30pm.
GAME ON!
Detailed Scenario
The game is straight-forward, designed for fun, flow and fire fights -- with a purpose. Remember, once the game starts you cannot leave the field, bring your extra kit with you.
Team Insertion Points
Two Teams will start at opposite ends of Airsoft field: North base in the North and Castle Airmax in the South!
Locate Your Team's Intel Canisters
There will be 4 "canisters" on the field. Two each for North and South teams. You cannot open enemy team canisters if you find them. You can't touch them, only your own team canisters (marked clearly) concerns your team.
Inside the canisters will be instructions to follow. To WIN the game, you must complete the instructions in the canisters and occupy both North and South HQ bases (at the same time) to win the game.
TEAM players will be issued "LIFE" cards.
You always need at least one card on you to engage enemy, you can carry a MAXIMUM of 3 cards at any one time. But you must have ONE TEAM-COLOR card to play. If you are killed and have no more cards then you must go back to your base for a new LIFE card to get back in the game. You cannot get cards from your buddies you must go back to your base. If your base is occupied then the last man out will carry the cards until you get the base back. While your base is occupied, you will need to radio this man to link up for a card. Once your team regains your base, then the cards stash go back to your base.
Card stashes cannot be taken by enemy players.
When you kill an enemy player, you can take "1" card from him, this will get you one more ticket for the draw at the end of the game. You must save these cards and produce them to the ticket collector at the end of the game when you will get one ticket for every card!!
SPAWNING
When you are hit, your KILL rag goes on. You can either
- wait a 5 min bleed out (not 2 or 3 min....FIVE minutes) then head back to your base to spawn...or
- get TWO HAND touch for 30 seconds by any player
If your base is under fire you must spawn at the assigned back-up:
- back NorthEast corner for North HQ Base
- South/East corner for South HQ Base
Remember:
- HAVE FUN
- WATCH YOUR ENGAGEMENT DISTANCE (SEMI WHEN UNDER 40FT)
- RESPECT YOUR FELLOW PLAYERS