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AAR Feb 23, 2013

Posted:
2013-02-24 / 03:18 UTC GMT +00:00
by Airmax
Good day today, allot of good times and some very good firefights! Hats off to jethro for the interesting scenario today.
Cheers
Re: AAR Feb 23, 2013

Posted:
2013-02-24 / 03:38 UTC GMT +00:00
by jethro
well we know for sure who won
good job refinery team you defended your targets so well that if we wanted we could reuse them because they were clean!!
but we will not be doing that because we will be modifying the targets using thinner paper to actually be able to cut them out. Also the balloons didn't work out as planned way under inflated, bb's just bounced right off them no penetration, we have discussed this and have other ideas in the works. I was able to take some vid of the morning and will try to post it up soon.
all in all for a first run through I thought that it wasn't that bad.
like i said job well done refinery team!
please post up your comments both good and bad as that is the only way to fix things.
Re: AAR Feb 23, 2013

Posted:
2013-02-24 / 06:26 UTC GMT +00:00
by Napalm
That game went very well there was enough action to keep all entertained my only suggestion would be that after we break that we change sides so that takes care of any advantage each team may have, other than that did we get an update on Retro at all ? pistol games went good up until my right bag shot...ouch...lol funny enough that wasn't just me a record 4 seperate below the belt action and not in a good way...lol
Re: AAR Feb 23, 2013

Posted:
2013-02-24 / 20:08 UTC GMT +00:00
by DieselRebel
That was an awesome day.
During Chrono is the morning, I lent out a bb loader to someone. I can't remember who anymore, but my call sign initials (DR) are engraved into the loader. I should be at next game, so if I could get it back then, thanks eh!
Re: AAR Feb 23, 2013

Posted:
2013-02-24 / 20:27 UTC GMT +00:00
by bushman
I wondered who's that was Rebel. It was on my tailgate so I have it.I will bring it next game you're out.
Got to play in the afternoon and had a good time even with a bad ankle. The worse part was the loooong walk back to respawn, but it can make the direction of the battle change pretty fast. The swamp team got very close to taking the refineries targets in the morning but after Retro's accident it got stopped shortly after that.
I think the clay pigeon idea will work easier than the balloons. And they are almost as cheap.
Anyone and everyone that played should put their opinions and ideas on here and if something works better we will use it.
I think we have had a good start with the new club and a variety of games. But this is a club and all of you that play are the ones that can make this more fun and challenging. Please post up anything good or bad. We seriously want your opinions.
Re: AAR Feb 23, 2013

Posted:
2013-02-24 / 23:01 UTC GMT +00:00
by cook-off
I liked the game very much, and the fact we went back to it in the afternoon was great also, keep playing a good thing worked!
I think with the longer days though we should play a little longer into the day, instead of stopping games around 3-3:30 why not kick them up an hr longer? plan for 4-:4:30 since we have the light now? also with a game like we were playing with lots of tactical play and long walks re spawn a long time limit would make it a bit better I think?
refinery did a good job, almost impossible to get by chock point!
good day
Re: AAR Feb 23, 2013

Posted:
2013-02-25 / 04:48 UTC GMT +00:00
by retro
BAD BUSHMAN, Told you over coms who's it was even. Ankle wasn't broken, tore some tendons and thats about it. I'm up and walking about unassisted so we'll see what the week brings.
Re: AAR Feb 23, 2013

Posted:
2013-02-25 / 06:41 UTC GMT +00:00
by Andres
Yeah your foot was gross, Retro.
Thanks for the fun times guys, luckily my birthday landed on a gameday and I was able to share the magic of Airsoft with my brother.
He had a good time, and I'm planning on taking him out for a more run n' gun day just so he can get a feel for both those types as well as the longer games such as the one we ran yesterday.
I have a bit of footage from my M60 guncam and I'll have a video up in a bit.
I liked the game, however I got way too much cardio from lack of medics
Re: AAR Feb 23, 2013

Posted:
2013-02-25 / 08:18 UTC GMT +00:00
by shrapnel
I thought it was an overall great day, my brothers had an awesome time, big thanks to jethro, smiggly and claymore for lending out weapons/items to make the day more enjoyable for them.
So far as how the sim went, I think everything that has been said already covers it. I like the idea of a long walk back to the respawns as it makes you play smarter and more carefully. With that being said.. I was wondering if we could add in some held spawn zones? Perhaps in a spot that ins't fortified or easily held down. The walks back and forth got a little tedious after a while.
Re: AAR Feb 23, 2013

Posted:
2013-02-25 / 17:29 UTC GMT +00:00
by Pinoy
Andres wrote:I liked the game, however I got way too much cardio from lack of medics
I guess I made a memorable shot that day..didn't I ?
Great scenario and I love the non stop fire fight all day long. Definitely, we need to switch sides

... or atleast, avoid the swampy swamp as spawn area

For targets, I think we can eliminate the card board target next time. Just have more hanging targets and something that would break easily.