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OCT 26th Game Rules of Engagment

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OCT 26th Game Rules of Engagment

Post2013-10-26 / 03:53 UTC GMT +00:00

SCENARIO - GAS GUNS v ELECTRIC GUNS
Players with gas and spring powered guns are invited to set up an ambush and defensive zone against an oncoming army of AEG-wielding players

NOTE: AEG will be limited to one mid-cap only. Any mid-cap from 50-120rnds are acceptable. There will be some objectives for the AEG Team to accomplish in order to increase the number of mid-caps they can carry on the field. More details to follow ...

I have the Platinum and Gold that will be used for the game. I had to Mortgage my house for this Game!

The main objective of the game is whomever holds the most gold in the end wins.


AEG players can only carry ONE BAR at a time.
One Bar of Platinum = One mid-cap
Five Bars of Gold = One Bomb

If Bomb is place on Vault (Ammo Can) and Held for Ten minutes without being stopped by the Gas team then you get what is inside the Vault, after setting the bomb if you don’t think you have enough time you can extract the bomb and reset it. If you don’t lose the bomb and want to use it for the second vault you must capture two enemy players with the right code (the code will be on the bottom of the bomb.) If the timer is stopped by the Gas team :oops: the Bomb will be placed in a forward position that the AEG team will have to fight for it, to get it Back :o
AEG team can place Bomb in the Harvest bunker but they have to hold it for 20min. to extract as much Gold as they can carry once the bomb goes off (they will have 30seconds to get out without being shot at . Other than that if they are in the bunker they can ONLY take ONE piece per player out of there.

Respond for AEG Players: At the Refinery or forward captured flag if it is NOT under fire. One medic with tape to tape the arms of the hit players. Hit players can only have two wraps of medic tape, after that they have to go back to a respond.
If an AEG player is hit they have a Five Minute bleed-out on the spot or until his medic gets to him. Hit player can be dragged but no more than 15FT., must have tape wrapped around arm before shooting again. After Five Minute bleed-out and no Medic has arrived to the Hit Dragged player and he wants to respond then BOTH the HIT player and the DRAGGER have to respond to forward captured flag or Refinery.

Respond for Gas Players: They have Two medics with tape. Ether Medic will tape the arms of the hit players. Hit players can only have two wraps of medic tape, after that they have to go back to a respond (at the top of north ridge of Castle Airmax.)
If a Gas player is hit they have a Five Minute bleed-out on the spot or until his medic gets to him. The Hit player can be dragged but no more than 15FT., must have tape wrapped around arm before shooting again. After Five Minute bleed-out and no Medic has arrived to the Hit dragged player and he wants to respond then BOTH the HIT player and the DRAGGER have to respond to the top of the ridge.

Gas players may be carrying precision metals and or codes, if so it can be taken. It can be taken if mercied, captured or in the bleed-out time. They can only be held for 10mins

AEG players can be mercied, captured in the bleed-out time and stripped of gold and any Extra AEG Mags (any Stripped Mags will count as Gold Bar in the final Count.) The AEG prisoner can only be held for 10mins.

So the one with the most GOLD in the end WINS!
"Watch your 6" here comes SGB.
BA L3 Certified Sniper.
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