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Modifying Marshall Outpost to fit Valley

PostPosted: 2016-04-16 / 23:05 UTC GMT +00:00
by jsae
TEAM K has been assigned to protect a CASE full of military secrets that is stored in the secure VAULT. TEAM K expects enemy operatives to steal the CASE and take it to a nearby communications centre for transmission out of country.

refer to: viewtopic.php?f=14&t=1515

Please comment.

Re: Modifying Marshall Outpost to fit Valley

PostPosted: 2016-04-16 / 23:34 UTC GMT +00:00
by Tjfast
thumbs up!

Re: Modifying Marshall Outpost to fit Valley

PostPosted: 2016-04-17 / 20:06 UTC GMT +00:00
by jsae
Well, thank you!

What do you think about possibly making it asymmetrical, like we did at the end of March? I think we made the attackers a slightly smaller unit, like a commando raid. That may work here.

Re: Modifying Marshall Outpost to fit Valley

PostPosted: 2016-04-27 / 21:04 UTC GMT +00:00
by Crash
Looks good Jessie.. would like to play that one.

Re: Modifying Marshall Outpost to fit Valley

PostPosted: 2016-05-29 / 07:38 UTC GMT +00:00
by jsae
Eager to try this version out.

I have a satchel, just need help to get a "bomb" prop to the field.

Re: Modifying Marshall Outpost to fit Valley

PostPosted: 2016-05-30 / 00:53 UTC GMT +00:00
by Tjfast
I asked mel to bring the bomb that we used in previous games, I'll bring tape.

Re: Modifying Marshall Outpost to fit Valley

PostPosted: 2016-05-30 / 03:19 UTC GMT +00:00
by jsae
For this game, ROMEO is on offence and KILO is on defence.

Here's the situation, ROMEO has a BEACHHEAD in the southwest corner of the field. They must advance forward to destroy the VAULT door, grab the CASE, and bring it to the UPLINK for transmission to the waiting
ROMEO labs.

KILO must race to the BEACHHEAD and prevent ROMEO from completing their first objective. When ROMEO completes their first objective, KILO must fall back to defend the second objective.

Each team needs at least one ENGINEER to deal with the EXPLOSIVE CHARGE for opening the VAULT. Only ENGINEERS can set or defuse the EXPLOSIVE CHARGE.

Due to mission time restrictions, rules of engagement require ROMEO to focus on the VAULT before proceeding to the UPLINK. If a member of ROMEO is hit carrying the CASE, he will drop it in place.

Team leaders from ROMEO and KILO will get field maps and instructions for quick reference during the game.