2013-06-27 / 01:04 UTC GMT +00:00
Hey LMAG. Daniel here with an invite to everyone over there on the mainland. Saturday August 3rd, 2013 will be our major game. 80+ players are expected to attend (probably more if you guys show up).
All the information below is from the Facebook Event page, which I'll cross post to your FB group soon.
Both Tan Team and Green Team are available in droves (and I'd appreciate as much Tan as you can manage.)
The cost is $30 per player ($5 discount if you're carrying an NAA Membership). That covers a lunch (to be determined), the Midway Paintball Field Fee and the insane amount of pyrotechnics and props we're going to have on hand.
Midway Paintball is located at 5500 Indian Road, Duncan, BC.
Any questions, let me know on Facebook (Daniel-James Gendron) via PM. Sign up here by PM or there on the event page itself. Cheers!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The details of this operation are classified and will be released in installments leading up to the operation date.
Needless to say, get psyched.
=================
T+80D - Update - Subject: Schedule
0900-1100: Chrono/Registration/Fees/Game/Safety Brief/DeployToField
1100-1900: FULL SCALE MULTIPLE OBJECTIVE SCENARIO 8 HOURS
1900-2000: Debrief (and door prizes!)
=================
T+68D - Update - Subject: Team Organization
All teams will be marked by the colour or pattern of their tunic only.
***Green Team: US Woodland, German Flecktard, Olive Drab, ATACS-FG, CADPAT (and more, but basically anything green)
***Tan Team: Multicam, MARPAT, Desert, UPC (and more)
***Mercenary Squad: Black
***Civilian Squad: Civilian Wear (excluding black)
Team sign-up will commence on or around July 1st, 2013 and shall close one week prior to the game. Selectable teams only include the Green Team and Tan Team. Other factions will be selected beforehand.
=================
T+39D - Update- Subject: The Scenario Synopsis
Main Objective: Complete more of the 11 Game Objectives than the opposing team.
Game Objectives:
1. Construct a Base - You are to retrieve parts for constructing a field base HQ. These parts include; A Command Post Map, A Field Radio and A Supply Crate. All three parts MUST be present at your HQ for this objective to be complete.
2. Gather Supplies/ Capture Resources - You are to obtain an income of Gold Resource by either negotiating with (or attacking) the Civilian Supply Caravan, raiding enemy stockpiles or searching for Supply Caches located randomly on the field. Note: Attacking the Civilian Caravan means you can loot their Gold Resource but NOT anything that was for sale.
3. Acquire Perks - Your team will begin the game with a long respawn and a low personal ammo capacity. By expending Gold Resources to the Civilian Supply Caravan your team can improve its survivability and combat effectiveness through respawn upgrades, spawn point upgrades and many others.
4. Take and Hold - A center point on the field must be searched out and found and held for two cumulative hours. Enemy timers can be interrupted but NOT reset.
5. Photo Identify - Acquire video footage or photographic footage of the Enemy Team Commander close enough for identification (you have to be alive to take the video or photo.)
6. Employ Mercenaries - A Mercenary Contingent may be in company of the Civilian Supply Caravan. Mercenaries may be hired by the expenditure of Gold Resource for a price and duration of their choosing. Note: Mercenaries come with maximum respawn and ammo limit upgrades, making them very powerful at the beginning of the day.
7. Random Nuclear Waste - A Grey Case marked with a Radioactive Emblem is left in a random point on the field. Move it as far away from your base as you can.... say.. the enemy HQ. Note: This objective can be accomplished by only ONE team. Once done, the case is out of play.
8. Team-Based Acquisition - Stashed around the field in Supply Caches or the Civilian Supply Caravan are 10 bundles of Cash and 10 bundles of Drugs. The Green Team must acquire the 10 bundles of Cash. The Tan Team must acquire the 10 bundles of Drugs. Note: ANYONE may find them at a Cache or buy them from the Caravan, so you may find you must negotiate with your enemy to get closer to completing this.
9. Nerve Gas Grenades - 10 Red Smoke Grenades (approx 10000 cu.ft) will be available for purchase to each team from the Caravan. Limit 5 per team. Red Smoke will be judged by Game Control as Nerve Gas. Use Red Smoke Grenades in presence of Game Control only. Players nearby or players touched by the smoke will be slayed and sent back to respawn.
10. Bunker Busting - 4 Bundles of Timed Explosives will be available at the Caravan or in Supply Caches. A Timed Explosive set in any structure with a successful uninterrupted 10 minute countdown is "destroyed" and will be taped off as Out of Bounds. Destroy at least 2 of the following: Repair Bunker, Forward Bunker, Construction Yard Damaged Tower, Endor Main Tower.
11. No More Room in Hell - Each team will be granted this as a One-Time Use Only. To use, the Team Commander will inform Game Control at least 30 minutes ahead of time where they would like to Unleash Hell. When Game Control reports Ready, that Team Commander will give the signal (be dramatic) and the following will happen:
- Game Control will deploy nearly half a million cubic feet of smoke on the enemy position, complete with pyrotechnics, fireworks and sound devices.
- All Civilian Supply Caravan Members will turn HOSTILE to the enemy for five minutes. The Caravan itself cannot be raided during this time.
- All Mercenary Contingent Members will turn HOSTILE to the enemy for five minutes, regardless of who they work for.
- Civilian Supply Caravan Members and Mercenary Contingent Members ignore all hits to guns, arms and legs for five minutes.
=================
REQUIRED KIT FOR THIS GAME;
KILL RAG, PERSONAL HYDRATION SOLUTION, EYE PROTECTION, FOX40 SAFETY WHISTLE, TUNIC OF TEAM COLOUR/PATTERN
KIT NOT ALLOWED FOR THIS GAME;
RED SMOKE GRENADES, HI-CAP MAGS
All the information below is from the Facebook Event page, which I'll cross post to your FB group soon.
Both Tan Team and Green Team are available in droves (and I'd appreciate as much Tan as you can manage.)
The cost is $30 per player ($5 discount if you're carrying an NAA Membership). That covers a lunch (to be determined), the Midway Paintball Field Fee and the insane amount of pyrotechnics and props we're going to have on hand.
Midway Paintball is located at 5500 Indian Road, Duncan, BC.
Any questions, let me know on Facebook (Daniel-James Gendron) via PM. Sign up here by PM or there on the event page itself. Cheers!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The details of this operation are classified and will be released in installments leading up to the operation date.
Needless to say, get psyched.
=================
T+80D - Update - Subject: Schedule
0900-1100: Chrono/Registration/Fees/Game/Safety Brief/DeployToField
1100-1900: FULL SCALE MULTIPLE OBJECTIVE SCENARIO 8 HOURS
1900-2000: Debrief (and door prizes!)
=================
T+68D - Update - Subject: Team Organization
All teams will be marked by the colour or pattern of their tunic only.
***Green Team: US Woodland, German Flecktard, Olive Drab, ATACS-FG, CADPAT (and more, but basically anything green)
***Tan Team: Multicam, MARPAT, Desert, UPC (and more)
***Mercenary Squad: Black
***Civilian Squad: Civilian Wear (excluding black)
Team sign-up will commence on or around July 1st, 2013 and shall close one week prior to the game. Selectable teams only include the Green Team and Tan Team. Other factions will be selected beforehand.
=================
T+39D - Update- Subject: The Scenario Synopsis
Main Objective: Complete more of the 11 Game Objectives than the opposing team.
Game Objectives:
1. Construct a Base - You are to retrieve parts for constructing a field base HQ. These parts include; A Command Post Map, A Field Radio and A Supply Crate. All three parts MUST be present at your HQ for this objective to be complete.
2. Gather Supplies/ Capture Resources - You are to obtain an income of Gold Resource by either negotiating with (or attacking) the Civilian Supply Caravan, raiding enemy stockpiles or searching for Supply Caches located randomly on the field. Note: Attacking the Civilian Caravan means you can loot their Gold Resource but NOT anything that was for sale.
3. Acquire Perks - Your team will begin the game with a long respawn and a low personal ammo capacity. By expending Gold Resources to the Civilian Supply Caravan your team can improve its survivability and combat effectiveness through respawn upgrades, spawn point upgrades and many others.
4. Take and Hold - A center point on the field must be searched out and found and held for two cumulative hours. Enemy timers can be interrupted but NOT reset.
5. Photo Identify - Acquire video footage or photographic footage of the Enemy Team Commander close enough for identification (you have to be alive to take the video or photo.)
6. Employ Mercenaries - A Mercenary Contingent may be in company of the Civilian Supply Caravan. Mercenaries may be hired by the expenditure of Gold Resource for a price and duration of their choosing. Note: Mercenaries come with maximum respawn and ammo limit upgrades, making them very powerful at the beginning of the day.
7. Random Nuclear Waste - A Grey Case marked with a Radioactive Emblem is left in a random point on the field. Move it as far away from your base as you can.... say.. the enemy HQ. Note: This objective can be accomplished by only ONE team. Once done, the case is out of play.
8. Team-Based Acquisition - Stashed around the field in Supply Caches or the Civilian Supply Caravan are 10 bundles of Cash and 10 bundles of Drugs. The Green Team must acquire the 10 bundles of Cash. The Tan Team must acquire the 10 bundles of Drugs. Note: ANYONE may find them at a Cache or buy them from the Caravan, so you may find you must negotiate with your enemy to get closer to completing this.
9. Nerve Gas Grenades - 10 Red Smoke Grenades (approx 10000 cu.ft) will be available for purchase to each team from the Caravan. Limit 5 per team. Red Smoke will be judged by Game Control as Nerve Gas. Use Red Smoke Grenades in presence of Game Control only. Players nearby or players touched by the smoke will be slayed and sent back to respawn.
10. Bunker Busting - 4 Bundles of Timed Explosives will be available at the Caravan or in Supply Caches. A Timed Explosive set in any structure with a successful uninterrupted 10 minute countdown is "destroyed" and will be taped off as Out of Bounds. Destroy at least 2 of the following: Repair Bunker, Forward Bunker, Construction Yard Damaged Tower, Endor Main Tower.
11. No More Room in Hell - Each team will be granted this as a One-Time Use Only. To use, the Team Commander will inform Game Control at least 30 minutes ahead of time where they would like to Unleash Hell. When Game Control reports Ready, that Team Commander will give the signal (be dramatic) and the following will happen:
- Game Control will deploy nearly half a million cubic feet of smoke on the enemy position, complete with pyrotechnics, fireworks and sound devices.
- All Civilian Supply Caravan Members will turn HOSTILE to the enemy for five minutes. The Caravan itself cannot be raided during this time.
- All Mercenary Contingent Members will turn HOSTILE to the enemy for five minutes, regardless of who they work for.
- Civilian Supply Caravan Members and Mercenary Contingent Members ignore all hits to guns, arms and legs for five minutes.
=================
REQUIRED KIT FOR THIS GAME;
KILL RAG, PERSONAL HYDRATION SOLUTION, EYE PROTECTION, FOX40 SAFETY WHISTLE, TUNIC OF TEAM COLOUR/PATTERN
KIT NOT ALLOWED FOR THIS GAME;
RED SMOKE GRENADES, HI-CAP MAGS
Last edited by Janus on 2013-07-07 / 16:37 UTC GMT +00:00, edited 1 time in total.







