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Operation: No More Room in Hell - SIGN UP IN HERE

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Janus

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Operation: No More Room in Hell - SIGN UP IN HERE

Post2013-06-27 / 01:04 UTC GMT +00:00

Hey LMAG. Daniel here with an invite to everyone over there on the mainland. Saturday August 3rd, 2013 will be our major game. 80+ players are expected to attend (probably more if you guys show up).

All the information below is from the Facebook Event page, which I'll cross post to your FB group soon.

Both Tan Team and Green Team are available in droves (and I'd appreciate as much Tan as you can manage.)

The cost is $30 per player ($5 discount if you're carrying an NAA Membership). That covers a lunch (to be determined), the Midway Paintball Field Fee and the insane amount of pyrotechnics and props we're going to have on hand.

Midway Paintball is located at 5500 Indian Road, Duncan, BC.

Any questions, let me know on Facebook (Daniel-James Gendron) via PM. Sign up here by PM or there on the event page itself. Cheers!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The details of this operation are classified and will be released in installments leading up to the operation date.

Needless to say, get psyched.

=================
T+80D - Update - Subject: Schedule

0900-1100: Chrono/Registration/Fees/Game/Safety Brief/DeployToField
1100-1900: FULL SCALE MULTIPLE OBJECTIVE SCENARIO 8 HOURS
1900-2000: Debrief (and door prizes!)

=================
T+68D - Update - Subject: Team Organization

All teams will be marked by the colour or pattern of their tunic only.

***Green Team: US Woodland, German Flecktard, Olive Drab, ATACS-FG, CADPAT (and more, but basically anything green)

***Tan Team: Multicam, MARPAT, Desert, UPC (and more)

***Mercenary Squad: Black

***Civilian Squad: Civilian Wear (excluding black)

Team sign-up will commence on or around July 1st, 2013 and shall close one week prior to the game. Selectable teams only include the Green Team and Tan Team. Other factions will be selected beforehand.
=================
T+39D - Update- Subject: The Scenario Synopsis

Main Objective: Complete more of the 11 Game Objectives than the opposing team.

Game Objectives:

1. Construct a Base - You are to retrieve parts for constructing a field base HQ. These parts include; A Command Post Map, A Field Radio and A Supply Crate. All three parts MUST be present at your HQ for this objective to be complete.

2. Gather Supplies/ Capture Resources - You are to obtain an income of Gold Resource by either negotiating with (or attacking) the Civilian Supply Caravan, raiding enemy stockpiles or searching for Supply Caches located randomly on the field. Note: Attacking the Civilian Caravan means you can loot their Gold Resource but NOT anything that was for sale.

3. Acquire Perks - Your team will begin the game with a long respawn and a low personal ammo capacity. By expending Gold Resources to the Civilian Supply Caravan your team can improve its survivability and combat effectiveness through respawn upgrades, spawn point upgrades and many others.

4. Take and Hold - A center point on the field must be searched out and found and held for two cumulative hours. Enemy timers can be interrupted but NOT reset.

5. Photo Identify - Acquire video footage or photographic footage of the Enemy Team Commander close enough for identification (you have to be alive to take the video or photo.)

6. Employ Mercenaries - A Mercenary Contingent may be in company of the Civilian Supply Caravan. Mercenaries may be hired by the expenditure of Gold Resource for a price and duration of their choosing. Note: Mercenaries come with maximum respawn and ammo limit upgrades, making them very powerful at the beginning of the day.

7. Random Nuclear Waste - A Grey Case marked with a Radioactive Emblem is left in a random point on the field. Move it as far away from your base as you can.... say.. the enemy HQ. Note: This objective can be accomplished by only ONE team. Once done, the case is out of play.

8. Team-Based Acquisition - Stashed around the field in Supply Caches or the Civilian Supply Caravan are 10 bundles of Cash and 10 bundles of Drugs. The Green Team must acquire the 10 bundles of Cash. The Tan Team must acquire the 10 bundles of Drugs. Note: ANYONE may find them at a Cache or buy them from the Caravan, so you may find you must negotiate with your enemy to get closer to completing this.

9. Nerve Gas Grenades - 10 Red Smoke Grenades (approx 10000 cu.ft) will be available for purchase to each team from the Caravan. Limit 5 per team. Red Smoke will be judged by Game Control as Nerve Gas. Use Red Smoke Grenades in presence of Game Control only. Players nearby or players touched by the smoke will be slayed and sent back to respawn.

10. Bunker Busting - 4 Bundles of Timed Explosives will be available at the Caravan or in Supply Caches. A Timed Explosive set in any structure with a successful uninterrupted 10 minute countdown is "destroyed" and will be taped off as Out of Bounds. Destroy at least 2 of the following: Repair Bunker, Forward Bunker, Construction Yard Damaged Tower, Endor Main Tower.

11. No More Room in Hell - Each team will be granted this as a One-Time Use Only. To use, the Team Commander will inform Game Control at least 30 minutes ahead of time where they would like to Unleash Hell. When Game Control reports Ready, that Team Commander will give the signal (be dramatic) and the following will happen:
- Game Control will deploy nearly half a million cubic feet of smoke on the enemy position, complete with pyrotechnics, fireworks and sound devices.
- All Civilian Supply Caravan Members will turn HOSTILE to the enemy for five minutes. The Caravan itself cannot be raided during this time.
- All Mercenary Contingent Members will turn HOSTILE to the enemy for five minutes, regardless of who they work for.
- Civilian Supply Caravan Members and Mercenary Contingent Members ignore all hits to guns, arms and legs for five minutes.

=================


REQUIRED KIT FOR THIS GAME;
KILL RAG, PERSONAL HYDRATION SOLUTION, EYE PROTECTION, FOX40 SAFETY WHISTLE, TUNIC OF TEAM COLOUR/PATTERN

KIT NOT ALLOWED FOR THIS GAME;
RED SMOKE GRENADES, HI-CAP MAGS
Last edited by Janus on 2013-07-07 / 16:37 UTC GMT +00:00, edited 1 time in total.
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Janus

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Re: Operation: No More Room in Hell

Post2013-06-27 / 01:11 UTC GMT +00:00

NAA Field Rules shouldn't be anything surprising to you guys. They're pretty much what you'd expect to find anywhere in Canada. I've highlighted the important bits (well, it's ALL important but these are the golden ones that'll get you by.)
------------------
Official Rules:

Revised: Oct 20th, 2012

â—¾1.0 FPS Field Limits. â—¾Full Auto/Burst Fire - Max 415 FPS w/.2gr bb
â—¾Semi-Auto/Shot guns - Max 430FPS w/.2gr bb MED 30ft if over 415fps
â—¾1.1 Sniper Rules

• Sniper rifles Semi/Bolt Max 450 FPS w.2gr bb MED 30ft

• Sniper rifles Semi/Bolt - 451-500FPS w/.2gr bb MED 50ft*

• Sniper Rifle Semi/Bolt - 501-550FPS w/.2gr bb MED 75ft**

• Sniper Rifle Semi/Bolt - 551-600FPS w/.2gr bb MED 100ft**

• Sniper Rifle Semi/Bolt - 601+ w/.2gr bb Please see admin for special compensation, but don't count on it.

•

• Sniper Rifles may not be used in CQB fields

• All Snipers must carry a secondary weapon that fires bb's and does not excede 350fps

• No loaning/Borrowing or using of a sniper rifle that is not owned by user.

•

• Note* Snipers above 450FPS must pass a test estimating range within 10%. Note** for Sniper over 500fps must have played with Northern Arms team a min. of 10 games and authorized by majority of Northern Arms Admins. Range test may be done with scope. All other sniper regulations apply
â—¾1.2 CQB Rules

• CQB fields designated below

? Midway CQB Fields:

? -Tire Field

? -Ghost Town

? -Car Field

? -Construction Field

• CQB Weapons only to be used in these field

• CQB Weapons must be under 350FPS if firing full auto and under 380FPS for Semi only Guns.

• No Sniper rifles in CQB

• No rifles or guns firing over 380FPS in CQB

â—¾2.0 Safety Gear and clothing â—¾2.1 Eye Safety â—¾(1) Any Eye protection is allowed but must withstand multiple pointblank shots with a 500fps rifle
â—¾(2) Mesh glasses may be worn but be advised that bb fragments may enter and irritate the eye
â—¾(3) Recommended eye protection is as follows: either certified Paintball goggles, or tactical style goggles that meet Z87.1 impact standards. Goggles that seal to the face of the wearer. The Z87.1 markings will be on the lens.

â—¾2.2 Other Gear â—¾(1) Each player must bring his own weapons and ammo
â—¾(2) Weapons must be in working condition
â—¾(3) Any type of clothing is acceptable (Must call hits even if the played doesn't feel it)
â—¾(4) Player is responsible for his/her own food for the day (Unless told otherwise)


â—¾3.0 Game Rules â—¾3.1 Hits â—¾(1) Hits from friend or foe anywhere on your body or gear counts. When hit call out, raise your arm(s), raise your kill rag as quickly as possible. This saves you from getting hit more.
â—¾(2) Ricochets do not count as a hit but need to be confirmed as such. If you saw the bb that hit you ricochet then it is not a hit. If you did not see it ricochet you need to call hit as the shot may have come from an obscure angle.
â—¾(3) Gun Hits Disable the weapon , you must switch to a secondary or sling you primary.
â—¾(4) If a player does not call hit they may still be fired upon until the hit is called.
â—¾(5) Any player that continues to shot at another player once the hit is called will be removed from the game and if necessary, prohibited playing for the rest of the day.
â—¾Grenades (40mm, hand grenades and landmines) have a 5' kill radius and ricochets DO count

â—¾3.2 Sportsmanship â—¾(1) Yelling or Calling out of players on the field during a game is prohibited. Stay calm, tell an admin or discuss it with the player after the round is over. If you see a player hit (on your team or the opposition) inform them at an appropriate time as they may not have felt/heard it.
â—¾(2) Dead men tell no tales. Do Not talk after you have called out. Keep your kill rag visible and stay out of the line of fire.
â—¾(3) Mercy's Be curtious to other players. If you are close (5ft or less) and have an unobstructed view of an enemy player mercy them. If they refuse or turn to fire you may open fire but use semi auto , try and avoid head/groin shots at close range. If you are a sniper you cannot fire you weapon closer then your rifles rated MED as stated above, so you should move away from you intended target or switch to a sidearm.
â—¾(4) Laser's are allowed only with approval of admins and if they are within the classes below. Certain props have lasers but they are never to be pointed directly at players as eye damage could result. â—¾(i)Laser class 1 and 2 are allowed at all times
â—¾(ii)Laser Class 1M and 2M are allowed only if no players are using magnifying scopes or optics.



â—¾4.0 Northern Arms Field Rules â—¾(1) Smoke bombs must be ok'd by admins before game start (weather/field conditions effect usage). Use of explosives and home made pyro is strictly prohibited.
â—¾(2) Weapons should be unloaded, mag taken out, chamber unloaded (fire a couple of shots with no mag before coming into safe zone to confirm gun is unloaded) and be on safe on at all times while in the safe area. Please step out of the safe area or go to designated areas to test fire your weapon.
â—¾(3) Eye Protection must be worn at all times on the field.
â—¾(4) Shooting in/into safe areas is prohibited.
â—¾(5) Drugs and Alcohol are prohibited during a game. Players found consuming either at the field (in or out of safe zone) will be banned from further games. Players coming to game or found in game intoxicated will be asked to leave for that day.

â—¾5.0 Age Restrictions â—¾(1) Players must be 18+ and sign an annual waiver to play with Northern Arms
â—¾(2) 16 and 17 year olds are permitted to play based on the following conditions â—¾(i) The player is mature and has proven to play well with the other Northern Arms Players
â—¾(ii) They players parents have talked to an admin and the admin feels they understand the legal and social responsibilities associated with airsoft as well as the risks involved with playing
â—¾(iii) The parents have signed a waiver stating that their child can play with Norther Arms
â—¾(iv) The admins permit them to play

â—¾(3) under 18 players may be asked to leave and wait until they are 18 if breach of protocol or maturity occurs
â—¾(4) Games which are 18+ are just that. Please do not try to sneak in or mis-represent yourself. Doing so will ban you from further games until you are 18 Any players found in breach of these rules may be asked to leave the game and further actions may be taken as deemed necessary by Northern Arms Admins. Rules are subject to change at any time.

Certified By Northern Arms Admins Oct 20, 2012
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Janus

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Re: Operation: No More Room in Hell - SIGN UP IN HERE

Post2013-07-07 / 16:39 UTC GMT +00:00

To sign up, simply:

Mike Bloggins - Green

or

Mike Bloggins - Tan

***Green Team: US Woodland, German Flecktard, Olive Drab, ATACS-FG, CADPAT (and more, but basically anything green)

***Tan Team: Multicam, MARPAT, Desert, UPC (and more)
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Airmax

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Re: Operation: No More Room in Hell - SIGN UP IN HERE

Post2013-07-21 / 20:28 UTC GMT +00:00

Devil dogs are going.

Vegetato camo

Tan team ")
"That's what you said last time, Then look what happened!
*301 admins in exile*
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Char

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Re: Operation: No More Room in Hell - SIGN UP IN HERE

Post2013-07-22 / 06:48 UTC GMT +00:00

Char is in with the devil dogs

tan team it looks like
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Re: Operation: No More Room in Hell - SIGN UP IN HERE

Post2013-07-22 / 23:48 UTC GMT +00:00

Rampage also with the devil dogs.
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CAV

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Re: Operation: No More Room in Hell - SIGN UP IN HERE

Post2013-07-27 / 15:30 UTC GMT +00:00

Cav is in with devil dogs.
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Andres

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Re: Operation: No More Room in Hell - SIGN UP IN HERE

Post2013-07-28 / 02:25 UTC GMT +00:00

in with devil dogs n stuff
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Claymore

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Re: Operation: No More Room in Hell - SIGN UP IN HERE

Post2013-07-30 / 05:24 UTC GMT +00:00

Hey Airmax you signed me up on the tan team Yes?

And it is Stzy that is coming with me and Haircut.
"Watch your 6" here comes SGB.
BA L3 Certified Sniper.
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Airmax

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Re: Operation: No More Room in Hell - SIGN UP IN HERE

Post2013-07-30 / 06:01 UTC GMT +00:00

Claymore wrote:Hey Airmax you signed me up on the tan team Yes?

And it is Stzy that is coming with me and Haircut.


You are signed up. Stzy is his name? Ok, I'll inform Dan right now that Stzy and Haircut are coming. Tan colours uni's.
"That's what you said last time, Then look what happened!
*301 admins in exile*
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