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[Sat] Nov 24 - Panther Battlefield Conquest 2013

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Pantherprime

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[Sat] Nov 24 - Panther Battlefield Conquest 2013

Post2013-10-16 / 17:46 UTC GMT +00:00

:arrow:
Last edited by Pantherprime on 2014-02-26 / 04:41 UTC GMT +00:00, edited 1 time in total.
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dice

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Re: Battlefield Conquest Nov. 24, 2013

Post2013-10-16 / 21:12 UTC GMT +00:00

I missed the last one, so will attend this one for sure.
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Re: Battlefield Conquest Nov. 24, 2013

Post2013-10-16 / 22:06 UTC GMT +00:00

Sounds great, I'll attend too, seems like good fun.

Based on what I read from last time there was a bunch of full auto from point blank on a few people, any chance of having an MED on full auto? I understand that you guys aren't keen on other MED's but full auto from a few feet away is brutal and I think people would understand the restriction.

I'd also suggest selling red kill rags at the event, lots of newer players don't remember to bring them and end up getting shot after dying.
Last edited by DrunkenTeddy on 2013-10-16 / 22:13 UTC GMT +00:00, edited 1 time in total.
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Re: Battlefield Conquest Nov. 24, 2013

Post2013-10-16 / 22:09 UTC GMT +00:00

My last airsoft game for 2013 and before going for a long vacation. I checked the website and game format sounds fun and interesting. Looking forward to the freebies/give away and of course the shooting competition :D
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Pantherprime

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Re: Battlefield Conquest Nov. 24, 2013

Post2013-10-16 / 23:02 UTC GMT +00:00

At the last event we had 150 red kill rags available, so "forgetting" was not an excuse, and will have again.Can't beat the promo of a bright red rag with your logo on it.
We are considering semi auto only, with full auto permitted in "defensive" positions, If you are "attacking" semi only, whereas defending a stronghold against attackers, Full Auto would be permitted. ( just an Idea) looking for input.

I start talking to Vendors Monday so see what we can come up with for prizes, last Time The Vendors were amazing in their donations to the Airsoft community, Milsig in particular went over and beyond what was asked, Trigger, Poco Military, and PBL also were very generous.
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Re: Battlefield Conquest Nov. 24, 2013

Post2013-10-17 / 00:53 UTC GMT +00:00

That's an interesting concept to have attacking semi, and defending automatic. Would be cool to see it put to practise

Already marked the day, sounds like it will be a good time and hopefully the weather holds up!


Edit:

I seem to recall last time some confusion between teams being "dropped" into locations which would deam unfair to the apposing team (example: re-spawning right behind them) maybe see what you folks can do to try and prevent this from happening and causing any unnecessary disputes.
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DrunkenTeddy

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Re: Battlefield Conquest Nov. 24, 2013

Post2013-10-17 / 03:02 UTC GMT +00:00

Pantherprime wrote:At the last event we had 150 red kill rags available, so "forgetting" was not an excuse, and will have again.Can't beat the promo of a bright red rag with your logo on it.
We are considering semi auto only, with full auto permitted in "defensive" positions, If you are "attacking" semi only, whereas defending a stronghold against attackers, Full Auto would be permitted. ( just an Idea) looking for input.


Haha, yeah, pretty easy promo item, I may pick one up to add to my collection of kill rags :)

I like the attack/defend full auto idea, bit of a different take on it. Would probably have to see it in action to tell for sure, but it would make it harder to attack. The attackers would have to be more strategic and you could throw more players on the attack side that way.
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Re: Battlefield Conquest Nov. 24, 2013

Post2013-10-17 / 03:44 UTC GMT +00:00

Chris I'm in for sure, not going to miss this one.
and i like the semi/full auto suggestion, something to definitely try.

as for the MED for engagement, personally i wish people would just get off it and suck it up.
my 13 year old has taken more close in shots on weekends and on thursdays and says ouch and moves on.
should people practice fire discipline, yes, does it always happen when someone is surprised, excited or jumpy? no
i just think people need to stop whining about it all the time and see it part of the game. it happens.

I think you guys have done a good job promoting and bringing options for players.

as mentioned, i'm in with at least 2 more.
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Re: Battlefield Conquest Nov. 24, 2013

Post2013-10-17 / 22:58 UTC GMT +00:00

:arrow:
Last edited by Pantherprime on 2014-02-26 / 05:08 UTC GMT +00:00, edited 1 time in total.
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Re: Battlefield Conquest Nov. 24, 2013

Post2013-10-17 / 23:27 UTC GMT +00:00

I do like the idea of having multiple spawn points, but I think if the spawn points are also targets there should be a timer rather than instant spawn. Or you can't respawn in a base that's under attack, would be up to the ref to determine if it's under attack or not.

Just ideas, there are a lot more brilliant minds than mine in this group so I'm sure someone else with more experience can give some feedback.
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